Darkest Dungeon® II

Darkest Dungeon® II

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Way Jun 4, 2023 @ 9:10pm
If we get traveling health heal we should get traveling stress heal.
You can reasonably win without healers, but no stress healers and it piles up and hits a critical mass of bad relationships and meltdowns.

I just want to not feel like I'm nerfing myself when I don't pick man at arms or jester.
Flagellent triggers himself and causes the relationship landslide.
Hellion piles up self-nerfs and loses out on damage.
Vestal just... needs some big buffs.
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Showing 1-2 of 2 comments
Jaggid Edje Jun 4, 2023 @ 9:27pm 
I raised a similar concern in this thread when I was new to the game and received a lot of advice. Since then, I have run parties without a 'stress healer' through around 25 expeditions, without a single meltdown.

I recommend you follow the link and read all of the advice if you actually think you 'need' a stress healer in the party.
Pixel Peeper Jun 4, 2023 @ 9:32pm 
The game has many different resources and they're all managed differently from each other.

Stress is a bit more of a long-term management thing than HP. It does get added or removed naturally while traveling, and your pathing choices will affect it based on characters' desires.

If you choose to go without healers, you will have to go without heals (or be limited by consumables) and risk losing a character in battle. If you choose to go without Stress healers, you will have to go without combat Stress heals, which comes with some challenges. Invest in Crit chance, Laudanum, Stress-reducing inn items, avoid bosses that add a lot of Stress (like the Dream General), that kind of thing, or like a group with no heals risks losing a character in combat, you'll be risking Meltdowns.

I'd personally recommend having at least one Stress healer in the group, but if you decide to go without them because the characters with no Stress heals are stronger in other ways, it's a viable choice.
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Date Posted: Jun 4, 2023 @ 9:10pm
Posts: 2