Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I'd guess, to guarantee that the run is forever changing from the last whilst still allowing for player agency.
Thx for the clown, nerds.
I have a team where 3 of the 4 heroes are diseased right now, as I approach the mountain for the act 5 boss. (Long story short, but I got diseases on them all while traversing through the last region before the mountain, and the hospital was on a path that I could not reach).
I still think they will beat the boss, diseases and all.
There's no way you are not comparing it to when you first started playing DD1. Because there's no way you can remember accurately what that was like, because once you got the hang off it, the cool memories overwrote the hardships from when you got better at the game.
Imagine you are building a house. You work hard for that house. You buy the materials, stack the bricks, carefully put the wooden floor and fix the roof on top. When you are putting the last nail on the thing, it all comes crashing down. It is the book definition of frustration.
That’s why you see streamers rage quit this game and the reason the game has so much bad reviews. I raged quit this game several times, even though I think it is a good game.
DD1 (mostly) had none of that. You were always making progress, even if the game was unfair and punishing at times. You were always developing your heroes and hamlet. The player didn’t feel as bad when something goes wrong.
It's a way to make content seem variable when you're doing the same runs.
It just boils down to personal preference of how much RNG you like, and how much you think it should determine the success of your run.
It's unfortunate that you can effectively lose an hour of progress at random. But at the same time, we do have some forms of negation and removal, which also happen to have some RNG behind them.
I personally think it would be nice if there was more emphasis on strategy/planning, and less on RNG. But that's just my opinion.
Oh, and it also doesn't help how RNG can destroy your run, but it can't really provide you anything comparatively good for your run. I probably worded this horribly.
Like if the base is 0. RNG can give you -10 to +5. It can hurt you more than it can help you.
"Different strokes for different folks" definitely applies here.
And @tili1, you are comparing something that is "work" (building a house), to something that is done purely for entertainment (playing a game). That's hardly an apt metaphor.
I get it that someone who views playing the game as "work" would get frustrated when RNG ruins their plans, but seriously....stop viewing your leisure time activity as "work" and you will be much less likely to get frustrated just because something didn't go entirely as planned.
You are historically incorrect. People hated DD1 early on, for example they absolutely hated when the game introduced corpses (because they didn' like having to worry about the enemies positions).
The difference is people got better at DD1, and haven' gotten good at DD2.
You all lack perspective, DD2 is not really any more "RNG ♥♥♥♥♥♥♥♥" than DD1 is.
On normal you would always progress but it was really meant for Darkest or hard mode or whatever. If what your asking for is a non perma death mode, you might get some love from the devs if you ask them. I'm sure many people would prefer a exploratory progression based version as well but the rogue cult will defy you at every turn so ask for the OPTION not a full change. Im not sure this game could even work like that though.
DD1 was brutal on the hardest settings, you could make the best possible choice and still get wiped due to rng...which meant losing the campaign most of the time as well. There was no guaranteed winning strategy, there were highly successful strategies but nothing could counter player miss, enemy crit, player miss, enemy crit...you get the point.