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I've played 30 hours and I like it a lot.
Though its never a great thing to say "The game opens up after 50+ hours" meme for something.. but in this case, it does after about 12-15 and you begin unlock memory paths for characters- that allow you to heavily customize builds and lean into certain ones much harder than in DD1- i.e Duelist Advance+Point Blank Shot for Highwayman.
Its.. different- I'm waiting to pick it up later this year after some more balance passes. Its best to just go in and judge it on its own merit- then to constantly compare it to DD1. no sequal will top that games magical success. If it was just DD1+, we'd have waves of people saying its too 'samey' and they're bored already. So JUST enjoy it for being a new roguelike with the vibe of DD, and the loathing over the game will just was away.
Setting aside the nonsensical redefinition of "roguelite"...
The first game was one too. You had a meta progression hub (the hamlet) and, from there, you did runs that would either succeed or fail. Then you were put back into the meta progression hub to spend your meta currency, if you'd earned any, and went on another run.
Darkest Dungeon was a run-based game with meta progression, just like this one. If DDII is a "roguelite", then DDI was one too.
Darkest Dungeon 1 and 2 have completely different meta progression. DD1 was more akin to a roguelite turn-based strategy game, DD2 is a just a turn-based roguelike.
I can't agree. To begin with, DDII is very clearly not a Roguelike (which are by definition turn-based regardless), and it absolutely is a "lite" because unlocks give you an advantage from one run to the next.
The nature of the meta upgrades differs quite a bit, but they are still meta upgrades. And vertical progression at that, where a Roguelike can only have horizontal meta progression.
Which boss did you wipe on bro?