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As a Ravager she seems pretty solid to me. Lots of HP, +25% DMG bonus, consistently good attacks on ranks 1, 2 and 4, two self-heals (Revelry and then Adrenaline) to get herself back up and keep healing for three turns afterwards so she's pretty low-maintenance, one of which stress-heals the group... she's pretty reliable. Not being able to attack the 3rd rank is the one glaring flaw, but every character has at least one.
She's nowhere as good as the OP Flagellant, of course, and the Leper can be better with some assistance from other characters. Maybe that makes her look kinda bad in comparison.
I haven't tried it yet but it does look like she'd be very, very hard to kill. I am a little concerned about her damage output in this build, though.
Carcasss is a tank, she tanks and does a little damage. Leper has something similar :O
What's wrong with her damage output? Just use Bleed Out a lot, that thing does insane dot damage.
Well the Carcass is always Winded so the direct damage will be reduced by default. Admittedly the 6 BLD is great, but it's not as frontloaded as normal Hellion attacks, and it can only be applied to the enemy in Rank 1, which might be an awful choice of target, or even a corpse. Overall the damage-dealing ability is quite poor.
Other Hellions are survivable enough that they can dish damage out and keep themselves alive. You'd only want a Carcass if the other characters in your group aren't capable of surviving on their own. And in that scenario you better hope that their damage-dealing capabilities are good enough to compensate for having lost a Hellion's full damage potential.
Ravager outclasses any bleed build damage thanks to her Rank 1 +25% DMG and her bloodlust +25% DMG at low health. Bleed gets zero benefit from either of those.
Raw upfront damage means you kill enemies in fewer turns (even size-2 enemies on Round 1 with the right party), it's not subject to RNG resistance, and if enemies have block tokens you can use faster teammates to remove them first.
And oddly enough, Bloodlust gives her +DMG against bleeding targets, which synergizes with Ravager instead of Berserker.... and it's only usable at low HP, where she'd get her class' DMG boost which ALSO synergizes better with Ravager. That skill design is completely backwards. What's the point of Berserker being better at proccing Bleed if this skill gives way more benefit to Ravager anyway?
Ravager Hellion + Howling End + upgraded Toe-to-Toe will outDPS Berserker Hellion every time, which is why Berserker needs a buff. Ravager should be better at removing medium health targets in 1-2 turns, but Berserker should outpace that damage against super high health targets (bosses, exemplar, shambler) and have better bleed resist penetration for enemies with multiple Block/Block+ tokens.
But what are we even talking about here? I thought the topic was using the Hellion as a tank, and here you are talking about ravager vs berserker.
plus, OP was talking about both her DMG and tank roles. I haven't messed around with her tank build enough to say if it's weak or not, but her DMG seems decent--just pigeonholed into only physical DMG, which isn't good for her Bleed build
I cannot tell you how long I've spent looking over her stats and trying to figure out what the catch was. Berserker, given that she has around 35% lower max HP than the Ravager and that her damage isn't anywhere near as frontloaded, should have some kind of massive advantage to compensate. But I just don't see it.
Standing in Rank 2 and spamming If It Bleeds is semi-functional but way worse than Ravager. Standing in Rank 1 and using Bleed Out (which can only target the enemy front row) and then upgraded Bloodlust and then non-Bleed attacks (because Bloodlust increases direct damage only) just doesn't seem very good and she needs other characters to keep Bleeds going or she'll have to spend more time re-applying somehow.
I don't get it.
Crits on DoT should increase the DoT damage, not the chance to proc it. If you're doing a DoT build, you'll pick the class that gives DoT resist penetration anyway. That +33% chance to proc Dot should be upped to something like +50% too
Plus her highest Bleed DMG skill is only usable Rank 1 (where Ravager excels), and only AGAINST Rank 1 (which Ravager also excels against)
TL;DR, her Bleed path just isn't very well designed
Well, in a game where a tank is absolutely necessary (common in MMORPGs, for example), it's OK for a tank to deal less damage. They've got a more important role to play.
In this game... having one character not dealing as much damage is a big deal. Enemies live longer, deal more damage to you, you accumulate more stress, there are more opportunities to catch a disease and more chances for things to go wrong. A "tank" would have to provide massive benefits to compensate. I'm not sure that they do.
So far I've been using groups of damage-dealers who can take care of themselves (and sometimes each other).
The most massive benefits of a tank are Guard and Taunt: taking the threat of disease/crits/disables off of other teammates, and giving your Healer more turns to deal DMG or disable the enemy instead of healing your non-tanks.
Trading a tank for 4 DMG dealers is another way to go, it should just be riskier. The Holy Trinity is the dominant MMO meta because of how consistent it is, but players should have the option of trading in consistency for faster clear times with a higher skill floor.
So I feel like, while the Hellion as a whole is not weak (the Ravager is a fine character), all its other paths definitely need some love. Even if it's not that much. One of the things that bother me the most about the Carcass is the chance to convert Winded to Block is only 75%, which seems cruel and unusual for the path's main feature.
There's nothing wrong with the Carcass's bleed. Sure it only hits rank 1 but it hits rather hard. Can you point me to some other tank who applies that much dot to rank 1? Can you point me to a tank that can hit rank 4 really hard? Flagellant can tickle the back 2 ranks, and he has no path that inherently gives him acid penetration so it's really bad.
I'm not sure why you expect a tank to do that much damage. Just look at the Leper for example, what kind of damage output does have when spamming intimidate? Carcass's damage output is literally 10 times higher than that at peek performance.