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The general and librarian on the other hand feel fairly easy. Both can just be nuked, with the former often dying before I'm even close to getting rooted, and the latter just requires having a party with flexible targeting, and he too is fairly straightforward.
As for avoiding the area entirely: Since you can just opt not to fight the boss, I don't really avoid going to most areas. I tend to avoid going to the sewers, since the rewards you get for being down there don't really compensate for the fact that you have no idea where you're going. I also feel like the piggies are generally the strongest "common" monsters, particularly the midgets.
The shroud itself is marginally harder than other regions, true. Not so much tho. Try braving it more and you'll realize most of its perceived difficulty is due to people in general having less experience with it (again, it IS harder, the dev also said so).
There are some good trinkets to be found and the Leviathan trophy to increase combat item stacks is one of the best to bring into the Mountain, unless you need smth more specific of course.
Edit: You can blind Leviathan hand. Dunno if it needs to be specified but here, in case someone was wondering.
-Captain dude that can buff the entire monster party, including giving every single monster 75% defense tokens.
-Big bucket dude with an attack that hits your entire party and can delete everyone if he got buffed.
-Random chance for the leviathan to randomly fart during any battle and debuff your heroes.
So no, thank you. From all bosses I find the librarian the easisest and all you need is to be able to hit him in the back row and bring any combat item that you may toss at him him to waste his dodge tokens. The general is a 100% win if your part got heroes that can hit the two positions at once, and you can also toss any item in the vine to force it to retract the roots.
The harvest child is probably the worst because it can make your entire party dance back and forth to eat and waste too many turns while also debuffing them.
After playing 70+ I can say that hands down the worst enemy party you can find is the antiquarian with her dodge and blight spam. The second worst is shambler.
The Shroud boss, the General, is my least favorite by far to fight against, but the horrible baby monster is the one I just dislike fighting the most despite the fact that I can clear it pretty consistently.
I wouldn't mind if the rewards were worth the risks. Maybe they should do something simple like put the general's immobilize trophy on the leviathan so you'd have to actually risk getting rekt to get such a game changing item.
The only reason I'd do the shroud is if I were meming hard and I just wanted to try to roll dat double bleed trophy. Yellowhand HWM and Berserker Hellion boyzzzzzz
Compared to the other bosses, I would say that she is more difficult and restrictive, but not to the point where I think she would require nerfs.
More often than not, I'd prefer to fight another boss over her. But I'd rather not fight her in general unless I was already gearing up to fight her. Whereas the other bosses can be beaten with relative ease by pretty much anyone*.
Again, as much as I love the fact that MAA is so good in this game, I also hate the fact that it seems like another "just bring MAA Sergeant" fight. Really frustrating when you want to try something else.
Preach it.
To be fair, I've beaten the leviathan without the use of insane +move resist or MAA Sergeant. It's just, y'know, you're playing with RNG fire if it goes poorly. Even worse, if the run isn't over after a slow burn victory, you're entire party is so goofed that you'll likely not be able to recover the run before the exemplar fight. :(
DD1 and 2 have this much in common - both are games about making decisions that mitigate the chance for bad rng.
Preach it! I've also beaten it without big move resists but omggggggggggggg it's risky for no good reward. Sweet I can let the enemies double their bleed against me, which is already the most common dot in the game with all those cultists >_>
Or I can stack combat items higher....which only helps if I can actually find second or third copies of good ones like the 75% heal. Who cares if it stacks higher if I can only manage to buy one a run anyways?
I'm actually surprised with how many enemies have some sort of dot move in this game. I don't know if I'm just forgetting things about DD1, but I swear to god dots were a lot less common. RedHook is really pushing them in this game for some reason, and it even shows with the relative strength of our hero dot skills.
Nah. In DD1 it was mostly the Ruins that had very little DoT. Cove had relatively little until you ran into the freakin crab. Weald had a bunch of blight, Warren had a bleed on the pigs and blight on carrion eaters and the Courtyard was bleed central. Also bandits and cultists and ♥♥♥♥♥♥ dogs brought bleed everywhere, and Spiders could blight you anywhere, too.