Darkest Dungeon® II

Darkest Dungeon® II

View Stats:
curry124242 May 20, 2023 @ 4:55pm
Field hospital quirks question
What happens if you click the button in field hospital for positive quirks?
For negative quirks it removes it but for positive i am not sure what it does.
And both icons are the same for negative and positive quirks.
< >
Showing 1-4 of 4 comments
The Face May 20, 2023 @ 4:58pm 
Locks it in. Normally after 3 positive quirks they start replacing at random, locking one in makes it not get removed by new ones.

Also the wild tea item removes a bad quirk but has a small chance to remove a good one. Locking in also protects it from that :O
Last edited by The Face; May 20, 2023 @ 4:58pm
snuggleform May 20, 2023 @ 4:59pm 
It will lock in the positive quirk.

You can only lock in one positive quirk per character.

Being locked in means it cannot be replaced when new positive quirks are added to the character. You can only hold a maximum of 3 positive and 3 negative quirks at a time, so if a new one is added when you're at the limit, one of them gets replaced.
curry124242 May 20, 2023 @ 6:50pm 
Hmm, given heros mostly likely die during the run, locking it seems less useful.
Pixel Peeper May 20, 2023 @ 7:13pm 
Originally posted by curry124242:
Hmm, given heros mostly likely die during the run, locking it seems less useful.

It depends how aggressively you're approaching progression. I won the 1st Confession, wiped on the 2nd Confession's final boss, then went back to the 1st Confession and won it three times with few character deaths. So far, my characters were more likely to live than die. And I play on default difficulty, with the easy mode Flame someone might find that their characters survive almost every time.

But admittedly the cost of locking a Quirk in is very high and it definitely hasn't been worth doing for me yet.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 20, 2023 @ 4:55pm
Posts: 4