Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also think one of the main things that you didn't mention is that he's able to cure his own stress all the way down to 0, especially once you upgrade reflection. This combined with his other skills makes him able to be self-sustaining as a tank in a way no other character really can. Is he going to have a lower average damage than most of your characters? Yeah, probably (at least with the base path). But his ability to take care of himself while tanking hits is higher than pretty much anyone else in the game (except certain versions of flagellant maybe).
Personally I really like him and his playstyle; from what I've seen his benefits and drawbacks mostly balance each other out and he can be a great self-sustaining tank that can also pump out big damage occasionally - or more often with the right team support.
6 is still much higher than other heroes mins tho and DD2 Leper is def more consistent than DD1 so doing an average of his damage doesn't work. Additionally, he synergizes like hell with crit and attack tokens. Rly, try it if you never have before. Since iirc we briefly discussed the act 3 boss yesterday, know that the team I'm able to beat it most consistently with consists of: PD, GR, Leper and MaA.
Honestly the issue I've been having with him is that Chop, withstand and solemnity seem to be his only worthwhile skills. Hew and break still apply blind and i believe break needs to be upgraded to get the combo synergy that chop has base. I'm sure reflection has its place but i find it a waste not just because of his base blind but also because blind seems to be a fairly common side effect of diseases and negative quirks as well as enemy skills. I've been using intimidate more and that does seem good to use when you don't have a combo applied.
Also, he can resist his own blind if you buff his debuff resist. And hew hits both if even one has the mark.
But yeah a lot of great skills also mark, like upgraded smokescreen, razors wit, the mentioned daemon's pull.
It's work, but his min damage is the max fo some character's attacks and a sauced leper can crit for like 50-70 I have seen at the end
Break seems like a good idea to get through Block tokens but it's damage is only slightly higher vs doing a Chop vs blocks. The only upside I can see is that Break removes all stacks of block instead of just 1. Is that worth the tradeoff? I dunno.
Reflection is nice imo bc it loses the cooldon when mastered, ups his DBF res and heals tons of stress.
Intimidate is definitely a thing to look into for a more spammable move and indirect tanking (you weaken them instead of strengthening yourself).
I didn't know Hew worked that way, that's cool.
Smokescreen does mark but often I'd wanna put it on enemies the Leper can't reach because of its blind component. Plus, I feel like hitting an enemy that you debuffed is a waste of tempo when squishier targets are available. Razor's Wit and Pull I've been using, yes.
Yes, he can reach big numbers but my issue with this is the tradeoff. Sure, he might hit for 50-70 when the stars align or you buff him several times, either with other characters or with self buffs. But is that really worth all the tempo and damage lost elsewhere? It just seems like a trying to do multiple wrongs to make a right kind of thing.
I want him to be self sufficiently buffing the crap out of himself then go on a rampage, melting enemies every turn. I'm not sure how to make that work or if it's possible at all.
I've found out in my sucessfull runs that I'd rather have a stronger start at every battle using hellion to instantly delete a front enemy with her skill, or having an MAA using retribuition.
Because your right, for every time I've pulled a gunman to the front rank and obliterated them with a 20 damage chop there are at least two times he's hit a combo marked gaunt for 6 damage. And when that happens the rest of the squad really needs to start pulling more than their fair share of the weight. Particularly when your fighting the cultists or get a double two size fight.
jester's razor wit and fade to black both apply combo token and their chosen paths mean that jester has much higher base speed to always act before the leper. as a result leper is always hitting the combo token and i just ignore the blindness all together while jester is riding 3-4 back and forth.
one can add a sharpshot highwayman with his grapeshot blast to this since that skill doest eat the combo token and thus works great with hew.