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As a side note, on the topic of the Permadeath in DD1: While characters can and will permanently die, the game does keep a permanent record of their existence with the Graveyard, and there is a rare Town Event that lets you resurrect one or two of your dead guys whenever it shows up.
Another part of it is to immerse you in the 'environment' ... "Oh look, I'm in the spooky undead forest" or "I'm cruising around in my stagecoach through the burning city"- as the scenery passes, yeah it seems like it is just the same after awhile but it is procedural generation in 3D, no two times you ride the coach through an area will be the same on that level which I mean, I think it is kind of cool
Yet another thing about it, different from DD1, is you can just hit go after an interaction node and walk away from keyboard, when you get back you will be at the next node - sure, you might have missed running over some stuff, but I feel like what I miss and what I hit anyway (because you will hit some stuff anyway even with your hands off the steering wheel) are not that big a deal... like, am I really going to wipe on the run because I missed something on that part? I don't sweat it that much. I don't always play the driving game if I don't feel like it and I don't think it negatively affects my play that much
Could it have been done differently? Sure, thousands of ways. They could have had the party riding a dragon through the run from node to node and instead of just left and right you could also go up and down, fly through hoops in the sky for stuff. Or the Occultist's magic carpet flies you through the areas. Or just have a dotted line on a map showing where they went/where they are going (like the mini-map already is, just replace everything with that or give the option of doing that if you prefer)