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That sounds pretty cool what's your paths for those heroes?
If you get lucky with trinkets, he can literally solo a whole run.
As for the characters, I loved the Leper in the beginning, but now I see him almost as a joke. It doesn't matter if you stack two censors trinkets on him to get his debuff resist to 90+: in every single battle a coinflip is going to happen and he's potentialy going to start either with one or two blind tokens disregarding the resist stat. Possibly one of the worst design decisions that I've ever seen created just to make every battle with a leper drag on.
DD2 is all about Plague Doctor, MaA & Jester
you basically only have 1 free slot for DPS
the other classes can't mitigate risk or bad RNG quite like the top picks, one bad crit or meltdown, and the entire party crumbles
Myself and many others have had plenty of success with the other characters. Heck one of our better players just posted how he just beat act 5 with the craziest infernal flame with a pretty odd team
Actually, hilariously, the poster of this thread is the one that just beat it like that. Heh
Flag literally can act as a tank/DD role and has huge support utility where you dont even need a MaA or PD, same goes for Leper whos blind weakness can be mitigated greatly with a team of combo generators like Highwayman, occultist etc. I only use MaM for the act 3 endboss because Flag is just much more fun/flexible.
I wont deny however the PD is a very safe+strong bread and butter character and can slot into the majority of team comps but PD, MaA and jester are not the centre focus.
a big reason why early on, like someone earlier in the thread put it, her starting five moves actually form a complete moveset and don't feel like she's handicapped in some major way (imo chaotic offering should be base kit for occultist, i have no idea why vestal starts with hand of light instead of both consecrations)
part of it is her being dead simple to understand, you don't need to worry about (what feels like early on) weird ♥♥♥♥ like how firestarter works on any move that targets enemies (try giving firestarter to maa and using bellow...dragon breath grampa lol) or how one jester path causes friendly fire bleed damage or how dismas can apply stronger debuffs with a crit token. her only "weird" moves are indiscriminate science and cause of death, but they're both dead simple once you get a hold on how the game works
all of that said i'm one of those lunatics that runs no-blight-damage-at-all surgeon builds with rank 2 vestal and upgraded hand of light so take what i'm saying with a grain of salt
In DD1 you will oftenly have no big troubles for being creative with your teams because runs are short and there are ways to mitigate your troubles, like a lack of a full time healer or stress remover. You can camp, eat food and leave the quest midway. If you lose a character it can be a pain, but you can raise another in a short amount of time.
In DD2 after a dozen of hours you stop experimenting and stick only to teams that will give you a victory because you are going to be playing with those guys for THREE HOURS a run. There's plenty that can go wrong, and the reason why everyone uses Jester and MAA so much is because just ONE meltdown will take 90% of a characters health, plus it can give you the worst negative quirks that will absolutely destroy a character, like that one with - 20% hp% and debuffs in the start of the battle plus increased chance for more meltdowns.
Besides of that you need to fight the bosses from act 3 and 4 with their load of overtuned BS, so you don't want to take chances to lose.
If you run surgeon + rank 2 vestal, what dps is carrying you and what tank? My guess would be hellion + HWM to try to make up for vestal/surgeon being so defensive.
I like both occultist and runaway but anyone playing on higher difficulty levels will confirm that PD outperforms ANY backliners. Period. Both in damage (bar foetor and even there she can do with the right trinkets) and amount & frequency of healing.
It's not an opinion and it's not even funny.
She's not an S tier hero (like MaA, Jester and BH) but def A tier and, once again, above all other possible dedicated backliners.
I'm on board the PD hype train. My opinion of the MAA and Jester has shifted - I don't think they're irreplaceable anymore (I did the Hard Mode achievement without MAA or Jester handily), but PD is definitely a cut above the competition for rank 4.
She has abundant reliable fast cooldown healing with the ability to easily apply blight to any rank. And rank 4 is safe the vast majority of the game, the sluice notwithstanding.
I will say that a team someone used to clear Grand Slam does make me think you can sort of get away with using GR instead of PD provided you have some other way to clear dots and do some healig (ala flagellant).
To me Occultist and Vestal are very very meh. With Vestal I am willing to believe there is some OP build that revolves around a jumping team with Consecration of Light, but I feel like you really have to overengineer that one. Her offense is far too lacking to compete with the PD in rank 4, and her heal being on 2 cooldown doesn't make her competitive in the healing department either. So it all comes down to her token generation.
Occultist is just like...he requires a lot of good itemization to get rid of his weaknesses (+healing, +status resist so he doesn't debuff himself too hard with Ritual), but even if you manage to do that the output isn't that amazing. If you just use him as a damage dealer (aspirant) you really might as well just use MAA or HWM in that slot. I think aspirant is his best build and most of the time I just used his slash ability, at which point I honestly may as well just have taken MAA to do some stress relief and Crush or just HWM to shoot /slash any rank.