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Fixed it for you. Darkest Dungeon was successful for a lot of reasons, and it sure as heck wasn't perfect.
I've been playing over 120+ hours of DD2 and I'm still hooked.
So your mileage may vary.
Yeah, I hate to admit it, but this guy's right. I have hundreds of hours in DDI and this game... just doesn't do it for me. The problem is, this shouldn't have been billed as a sequel. More of a spin off. It's just so different than the original that it's going to attract different people. And some might get left behind.
Make of that as you will 🤣
I have about 1K hours in DD1 and am close to reaching some 200hrs in DD2; I like both because I can see how they're not the same genre and (thusly) shouldn't be compared to eachother... they both have their own strengths and weaknesses...
I AM getting rather sick, though, of all the people who just say "bad game is bad becuz bad" like it's an obbjective opinion... news flash... it's not; it's not even a good opinion if you can't at least name SOME thing you don't like about it....
No matter what changes they made, there would be people who dislike them. If they made no changes, there would be people who dislike that too.
It all comes down to personal preference in the end.
It sucks that this game isn't as deep or fun as DD1. But at the end of the day, I wouldn't say this game is bad.
Combat
DD2 has vastly superior combat with the token system. Your heroes have more skills to choose from and Paths, so there are more builds you can go for which keeps things interesting as long as you are willing to try them out. Trinket-wise, the rarer ones also enable specific builds which is interesting if you can get them.
DD2 > DD1
Camping vs Inn
I’d say this one is a draw. They work differently this time, but they get your team prepared for the next area with some nice interactions.
DD1=DD2
Relationship system
I think I like this one better. There’s at least some measure of control over it in DD2, and whenever you leave the Inn, I get I get excited to see which skill combos just opened up and is better.
DD2 > DD1
Adventuring
I prefer walking in a dungeon over driving the stagecoach. It feels very mechanical in DD2, and running over debris gets repetitive. Feels there should at least some choices here for driving? In DD1, there are curio interactions, so at least there are some sense of exploration.
The few curio nodes in this one all seem to give me bad stuff and usually hurt my relationships so there’s a ‘feelsbad’ aspect to going for them.
DD1 > DD2
Hamlet vs Altar of Hope
Prefer the hamlet as there’s a sense of ownership of your town after a run. Also random events spice runs a little and seeing your heroes go from low level runts to powerful ones over time is great. The altar of hope just feels like a spreadsheet you tick unlocks off after earning candles.
DD1 > DD2.
All the progress I feel like I'm doing is unlocking points on a line.
It is OK for you to have fun with two different games. It is OK if two games are different and you enjoy both. You don't have to feel bad about enjoying DD1 or abandon it to play DD2 exclusively.
Not sure why people are so hung up on this. Many games have had sequels that change up the formula, and are still good games. Even if they called this The Dark Stagecoach, you still wouldn't have DD1.5 with the sexy new graphics engine.
Again, Darkest Dungeon was successful for a lot of reasons. They changed what made the game fun for him.
People try way to hard to make their opinions facts. Objectively, you could say it's scored less, because you have some super fans that hate change, and others that hate EPIC.
Based on user reviews, you could say they are both good and quality games.
There's probably a large amount of new people to the series because of DD2 that never played DD1. These people won't understand why DD! fans are disappointed with DD2. That's totally fine, but it's important to keep it in mind and not dismiss people just because they have a different perspective because they're a fan of the original game.