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And then there's Breacher.
Very stupid quirk though. Really needs to be altered, like making it a crossroads-only perk.
No, that locks them in so another quirk won't overwrite them. Dunno why you'd ever do that though.
That is to reinforce them, so that they are not replaced by other positive quirks.
Gotcha, what if you reinforce the other two and then let breacher get re-rolled next time you pick up a new quirk?
On the other hand, if you play with it or try to play around it, interesting and sometimes fun play patterns can emerge.
There's an inn item that has a chance of removing a positive perk. Maybe that could work. lol
Requires PD getting 3 positive quirks, then finding a field hospital, spending 64 bobbles, and hoping PD gets a positive quirk from an academy encounter or inn rest.
edit: and then it doesn't work anyway, lol.
You can just not use her for that run.
I agree - But like i said i just did a run with Jester with this and it was interesting to deal with it as It wasn't until turn 3 at best I could stress heal. But the plague doctor...that is to much for me to do back to back.