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I think it's okay to go back to the chapter you can clear easier to boost your gains.
Yeah, the game definitely spikes after the initial trials (which were designed to ease in new players).
There are 2 hero shrines per region every time, at least the first region you see (regardless of chapter). You can use this info to grind skills (tedious but eh). Sometimes they're on the same node level though, that sucks.
For lairs, the shroud one has one of the harder bosses. If that was too tough, try the tangle or sprawl instead. Those can be gimmicky but are probably easier if you've the right comp.
Your candle spread seems fine. If you haven't yet, get some inn items like the stale bread which is way better than the mold. Stuff like that. It's worth to dabble into some unlocks because sometimes you get straight up upgrades just a few points in.
1. save the boss for the last or second to last region. this gives you the most amount of time to power up and prepare.
2. when you make your team ask yourself what boss you want to fight the most and start planning you runs around it such as saving or buying specific items for later when you do fight the boss. if you are uncertain about what boss you want to fight then you need to start experimenting and thinking about this.
3. before doing anything in the inn check the next zones and ask yourself if want to kill the bosses in these zones or not and if you do what items should you be buying from the inn.
Kinda agree with Blockhead that I don't often engage the boss in the first region. All region bosses are gimmick fights, so they demand you adapt to them in some way. Are you sure you're doing that? I always read the wiki page before fighting them.
That's something that can happen if you have the Flagellant in your party. Turns out ol' Death is kinda pissed off by him refusing to keel over.
Reminds me of The Collector. Except he made you actually spooked and you were afraid for your party instead of sighing, rolling your eyes and restarting because nothing of value will be lost by doing so.
That's just how DD bosses are though. Gimmicky and with trial & error. Same for DD1.
I would say the DD2 bsoses do seem better. Many DD1 bosses, like Hag, Cannon, Siren, and Swine King, are brutal if you go in unprepared, and dead the moment you stop their single gimmick. In DD2 they're a bit more overall powerful.
Where/how can i upgrade the radiant flame?
Only thing i see on the altar of hope is the The Infernal Flame, the radiant flame i can add in the first inn at the valley, but i can't see a way to upgrade it.
1. If you feel like you are weak, go for full regional runs and end the expedition on the Region you feel you barely made it - you are basically farming candles
2. The easiest bosses are the General and the Librarian
3. Have a specific set of 4 characters you've tried and tested and are the best in any situation they're put in. My team clears all 3 lairs with ease
4. Don't rush stuff. Play it for the music/tactics and just general enjoyment
5. Upgrade the Coach with candles and Resourcefulness - these two are the ones you will be ALWAYS using