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One can do different runs with different teams picking different regions just like in DD1.
I don't see much difference between doing low level dungeons in DD1 to beef up for a tougher dungeon and doing partial expeditions to get candles to beef up for a full clear of a chapter in DD2.
Doing low level dungeons was not all was to do in DD1 nor were you forced to do so from the onset. New Characters arrived after each mission and there's was no need to do low level dungeons unless you specifically wanted to level the resolve of some new recruits.
Not to mention you're also collecting materials for upgrades for the town which apply to all characters going forward. You're running dungeons for town materials and to level your party's resolve levels.
DD2 forces you to run literally throw away expeditions just to add some variety to your play through from the very onset. It's not even comparable.
Haven't felt that way at all actually. Playing the expeditions is different each time because the trinkets found, combat items found, encounters, encountered is all different (Minus the lairs which are static for the most part.) so they don't feel like throw aways. I agree with the above statement that what you're doing, is no different than taking a small dungeon run in DD1, where you had 2-3 combat encounters and a bunch of walking around going "What do I use on this to get the best loot?" they did away with all of that and just have the core of the game centered around the combat and character progression via story line (shrines) and expedition completions.
Yeah, the flow of "runs" works differently in DD2. Not beating every act on your first or second try doesn't mean the game is broken.
Encounters aren't different at all as they're determined by the zone. So, if you're doing the same zone you see the same encounters. One-off combat items or trinkets don't change that or make it somehow different - especially when everything is gated early on by candles. By that logic running the same dungeon in DD1 would be a different experience every time because you can find different loot.
Yes, story missions do add something new every time you do it, but again, since skills are gated behind them, it's more of a requirement than anything which I find further increases the sense of grindy repetition.
Well yeah. Mixing it up by picking it different zone, just like you would pick a different dungeon. And you aren't retracing you exact steps with the same four characters, you can mix up your team for different runs. Like it was said earlier, unlocking characters are an easy quick unlock.
I can understand being frustrated you can't grab the OP meta skills you want right away, but I think it's odd to be upset about it when you don't even know what's avalible as a new player.
Encounters aren't different? So elite, sturdy, two zombies, 4 zombies, 1 zombie, two screamers and a box etc doesn't happen? Cause it does in mine. The encounters change and thus your tactics change. The modifiers to the battlefield also change they way you approach things (Or they should.) etc.
Please, point me to where I made any mention of OP skills because I distinctly recall expressing frustration on the grindy, repetitive nature of having to chase shrines just to change up your tactics.
I was being facetious.
You can also change up your tactics by picking different characters.