Darkest Dungeon® II

Darkest Dungeon® II

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is there a way to sell items?
i couldnt find a way ..i could only discard them
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Showing 1-15 of 17 comments
Kron May 10, 2023 @ 3:14pm 
You can't sell items, only throw away. I think one of the tutorials specifically says that.
HighLanderPony May 10, 2023 @ 3:30pm 
Nope.
a small rabbit May 10, 2023 @ 4:02pm 
Which makes inventory kinda pointless. There is no incentive to hang onto trinkets or other items you don't need to sell, so you just throw them away whenever. Upgrading the inventory slots seems rather useless in that regard.

Carefully deciding what to keep or throw out in DD1 depending on what you wanted to take back to town made inventory management a hell of a lot more meaningful.
Last edited by a small rabbit; May 10, 2023 @ 4:03pm
That seems a bit silly... one of the funnest things in darkest dungeon 1 was looting like with antiquarian and selling the trinkets/gems.
totally agree with a small rabbit.
i don't think any rogue lite game ive played hasn't had the option to sell back an item and ive played quite a few.
really odd game design, doesnt make sense to me... like story wise surely the hoarder would want your trinkets.
HighLanderPony May 11, 2023 @ 1:59am 
Originally posted by Sexterminator:
That seems a bit silly... one of the funnest things in darkest dungeon 1 was looting like with antiquarian and selling the trinkets/gems.
totally agree with a small rabbit.
i don't think any rogue lite game ive played hasn't had the option to sell back an item and ive played quite a few.
really odd game design, doesnt make sense to me... like story wise surely the hoarder would want your trinkets.
It makes sense for the reason they did it this way: less inventory fiddling. You used to be able to keep items for Hope and stuff but they changed that later.
Stone May 11, 2023 @ 2:08am 
I think this was a mistake, why increase inventory? I mean I have 12 flapjacks, but I can only eat four and then everyone will either die or start a new run, Sure some items only works if Food>some number, but all other items? useless space. So many trinkets. I think the hoarder should buy items, could be dirt cheap, like 1 Bauble or something, would still make sense. Also unlocking stuff seems like a trap, I got Tangles specific item on a run that never reaches the Tangle, seems like a waste.
RavenHeresy May 12, 2023 @ 10:23am 
I agree, there are a few bad design choices that have been made to ostensibly "make the game less fiddly" that just feel bad and dash reasonable expectations. Not being able to sell is clearly one of those. I'm surprised this didn't obviously surface in user study...
HighLanderPony May 12, 2023 @ 10:25am 
It's fine and actually is helpful vs behavior when you'd sell items for some money then discover that you could still use them later.
Amalgamation May 12, 2023 @ 10:39am 
Originally posted by HighLanderPony:
It's fine and actually is helpful vs behavior when you'd sell items for some money then discover that you could still use them later.

youre still getting rid of the items - you just dont get anything for it.
Magni May 12, 2023 @ 10:41am 
Originally posted by a small rabbit:
Which makes inventory kinda pointless. There is no incentive to hang onto trinkets or other items you don't need to sell, so you just throw them away whenever. Upgrading the inventory slots seems rather useless in that regard.

Carefully deciding what to keep or throw out in DD1 depending on what you wanted to take back to town made inventory management a hell of a lot more meaningful.

Strategically reserving items for later in the run can make a crucial difference.
"Strategically reserving items for later in the run can make a crucial difference"
combat items yes. trinkets or inn items (if there's no more ins) not so much
Last edited by Barely Average@sptfy/yt/sc; May 12, 2023 @ 10:47am
HighLanderPony May 12, 2023 @ 10:54am 
Originally posted by Amalgamation:
Originally posted by HighLanderPony:
It's fine and actually is helpful vs behavior when you'd sell items for some money then discover that you could still use them later.

youre still getting rid of the items - you just dont get anything for it.
Yes but now you only get rid of them if you run out of space. Before you'd sometimes get rid of them bc you needed currency. Then find that you don't have them any more.

That, and again, this way it's less micromanagement.
Originally posted by HighLanderPony:
Originally posted by Amalgamation:

youre still getting rid of the items - you just dont get anything for it.
Yes but now you only get rid of them if you run out of space. Before you'd sometimes get rid of them bc you needed currency. Then find that you don't have them any more.

That, and again, this way it's less micromanagement.

I'm not understanding your point of view of how it could be less micromanagement ...its literally just a case of selling it to the trader instead.

like the guy above said, now you just dont get currency cause the only option is to drop it or not pick it up (because the trinkets arent better than what you have equiped). And id argue itd be better to sell cause thatd give you another method to gain currency and would make lairs a bit more worthwhile because if you dont like the drops you could still sell them.
Last edited by Barely Average@sptfy/yt/sc; May 12, 2023 @ 12:07pm
Flavalicious May 12, 2023 @ 1:42pm 
Originally posted by Sexterminator:
Originally posted by HighLanderPony:
Yes but now you only get rid of them if you run out of space. Before you'd sometimes get rid of them bc you needed currency. Then find that you don't have them any more.

That, and again, this way it's less micromanagement.

I'm not understanding your point of view of how it could be less micromanagement ...its literally just a case of selling it to the trader instead.

like the guy above said, now you just dont get currency cause the only option is to drop it or not pick it up (because the trinkets arent better than what you have equiped). And id argue itd be better to sell cause thatd give you another method to gain currency and would make lairs a bit more worthwhile because if you dont like the drops you could still sell them.

Your talking with the most holy of white knights in this forums section. He doesnt actually know why not being able to sell extra trinkets is bad, but if you give him a few posts, he will certainly try to rationalize it for you 🤣

Someone needs to sit bro down and tell him he can love the game without needing to try and explain messy features or design choices.
Last edited by Flavalicious; May 12, 2023 @ 1:42pm
Asylum May 12, 2023 @ 1:47pm 
Originally posted by a small rabbit:
Which makes inventory kinda pointless. There is no incentive to hang onto trinkets or other items you don't need to sell, so you just throw them away whenever. Upgrading the inventory slots seems rather useless in that regard.

Carefully deciding what to keep or throw out in DD1 depending on what you wanted to take back to town made inventory management a hell of a lot more meaningful.


flapjacks/candles/combat items flood ur inventory not trinkets. if ur picking up trinkets u wont ever use u are trolling urself
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Date Posted: May 10, 2023 @ 2:52pm
Posts: 17