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Hitting them won't damage the boss, just prevent it from grabbing your guys. You gotta balance handling the roots and damaging him.
Every time you hit the root, it retracts 1 vine.
After you hit the root twice, it marks two positions on your heroes.
This will signal the boss to use an AOE skill on those heroes.
So you want to hit the root constantly, to make the roots rescind, but time it properly to minimize the amount of AOE attacks you'll take.
Once you understand the timing of how the boss uses Waking Dead (the AOE skill), you can start using defensive buffs and such to prepare for it.
The boss only uses Nightmare (the other AOE) if your whole party is strangled, something that normally shouldn't happen as long as you keep hitting the root enough.
It's actually pretty simple, a lot of the game becomes easier once you know what you gearing up to during hero select.
I find game to be pretty manageable till maybe final boss if I know what lair boss I will take on once I get the team together. If I have lets say man at arms, helion, graverobber, and vestal, I wont be doing that boss. You need to basically pick teams that can consistently deal with bosses mechanics.
For example, in this case I find a team that have 2-3 chars that can hit rank 4, to be the best. Once you manage the roots, the boss is not that hard. You also don't even really need to deal damage to the root, the bellow from man at arms works just fine. So you could slap on man at arms and plague doctor, both have unlockable skills that hit entire enemy party. That way you target both the boss and the root, always keeping the root away while using other two chars to smack the general.
Occultist is also pretty good for this fight, since you can abyssal artillery the boss and the root.
you need to hit the root twice each turn to counter the vines. thats bout it. but dont expect to have a good time if you have your best damage dealers , say graverobber and dismas spamming their single range attack on the root full time.
Last time i went through the academic view and tried waiting a turn to see if not attacking it caused the soil to reset. But obviously that meant the vines got out of control.
Honestly i'm thinking he's not worth fighting at this point.
It can't be avoided, but you can know when it is coming. It happens on the next boss turn after The Soil Stirs, if two heroes are marked by the undergrowth.
The Soil Stirs happens after you attack the root twice.
Knowing this, you can ideally prepare yourself for the nuke if you want to, by using defensive buffs or such.