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Fair number of us had the same reaction last year when footage dropped
The first game is one of my most played games on steam, I have given this new one a proper chance though and I am loving it. Despite putting a silly amount of hours on the 1st game, the devs have done a great job of not making this Darkest Dungeon 1.5. Has some great new additions and still has the feel of the first game imo.
What's crazy is I LOVE Slay the Spire. I've got hundreds of hours in that too, and that's my second favorite roguelike. It's literally the only game I have on my phone (bought it a second time because its the perfect game to play in waiting rooms and what not). But I didn't /want/ or expect Slay the Spire. I wanted Darkest Dungeon 2, man. I wanted permadeath for my guys. I wanted persistent growth of my guys. I wanted to become attached to them and protect them and feel devastated when they died and now I lost Reynauld and he's been with me since the beginning and I'm literally praying for the random event that lets me resurrect a character to pop up and let me bring him back. I get none of that here. Each run is just self contained, and if my guys die they don't "die" because they're just back there waiting for me.
Asking price was fine. Anyone who expected it to be cheaper was high. $30-$40 was exactly what I expected and was willing to pay, and I got it for $30 since I own the first one. I have 212 hours in DD1. If I get half that out of DD2 $30 is a steal.
Except I /beat/ the first one. I even did all the curator tasks except get Flag to 6. I don't want to just go redo all the content I already did. Where's the fun in that? I spent 200 hours across multiple runs fighting, grinding, and finally overcoming the challenge. That's the point of a challenge, you overcome it and you move onto the next one.
I mean the progression mechanics are closer to Hades than Slay the Spire, but I agree. Many people had a knee jerk reaction when the saw a map with forked paths.
[quote=CJD;3830918635774415136
What's crazy is I LOVE Slay the Spire. I've got hundreds of hours in that too, and that's my second favorite roguelike. It's literally the only game I have on my phone (bought it a second time because its the perfect game to play in waiting rooms and what not). But I didn't /want/ or expect Slay the Spire. ... [/quote]
Well it's nothing like Slay the Spire, maybe that's why you don't like it. It ISN'T actually like your favorite roguelite of all time.
Main thing is StS came out during early development, where as Hades came much later, but your point still stands on that front.
it's not like STS, and you should have paid attention, from the very start it was known this game wasn't like DD1.
It's going to get easier as I grind meta-progression buffs but I think it's lazy design to take agency away from the player and FORCE them to die until they're allowed to win. The radiant torch mechanic makes it pretty obvious that this is intended.
Until you gather enough pity points you're only watching the game play itself.
I don't actually disagree with this, but it's not as bad as you might think. In DD1 you absolutely HAD to level characters or there was just no possible way to proceed without divine luck.
DD2 has this very ugly juxtaposition: the early game is where you need game knowledge the most but have the least, whereas the late game is where you have the most options while you learned how to best deal with few of them available. It's like progression and experience are in conflict.
Overall I have a lot of problems with DD2, but I'm almost convinced this is a superior model to the insane grind that was DD1.
I reaction to your previous reply to me: they do justify the coach better in the newer version - but I still find it quite bland. Part of the reason I liked STS is because it is a really snappy game. Red Hook has this obsession with making everything "slow".
For every person on this board who is complaining that the game is too different there is someone who in the reality you got the game you wanted they complain its too similar
Cool, I was merely responding to the comparison to STS. I know its not STS, but thanks for stating that. It didn't need to be said, but you did! Also, I'm curious, do you intentionally mean to sound like a ♥♥♥♥ by saying "you should have paid attention" or is that accidental? Like, no ♥♥♥♥, I admitted I didn't do a deep dive into the game before it came out. That's why I said I'm disappointed.
Two things: Mods are not a replacement for a full fledged, fully funded and developed sequel. They're nice, but they're often buggy, unbalanced, end up half finished, and generally are mid experiences.
Secondly, sequels are supposed to be similar to the original... That's why they're sequels and not new IPs....
Dont forget, that many players from EGS bought it on Steam and transfered save. Also with 1.0 there is an "easy" mode and now only 13% have this achievement...
You must come from an alternate reality where nobody has ever complained that a sequel is too similar and doesn’t build upon itself enough. Sounds dull. The problem with that argument is it doesn’t mean anything. Sometimes sequels that are completely different are still good on there own merits. I think you just don’t like what’s on offer and your reaching for anything you can use and “they changed it from what it was” is an easy EXCUSE to substantiate your other more subjective takes