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My theory is that the devs got extremely lucky with their first game by relying on the nice art and sound design.
They did the same for the second one and it became obvious that they did not have a clue of how to develope this game.
You could already see glimpses of their incompetence by looking at the nonsensical hamlet upgade for camping skills in the first game.
There are 1.0 patch notes that go into it.
Flagellant added to the game.
Infernal/Radiant Torch mechanic.
Bosses for act 4-5.
Tons of polish and rebalancing.
...those are the big ones off the top of my head.
You can check out all our previous patch notes from early access releases on our website.
The notes for this 1.0 release can be found here: https://www.darkestdungeon.com/news/darkest-dungeon-ii-1-0-release-patch-notes
And now I look like a bot for posting 0.02 seconds too slow.