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A product is not design for everyone. Design direction has nothing to do with good or bad.
Durian is the king of fruit, but you bet it only minority in the world know how to enjoy it.
2) This is a sequel, both story and gameplay mechanic.
A direct sequel.
3) Not everyone like the town management in DD1. I am 1 of them.
I prefer DD2 for the straight tactical run.
There is no ill-intention of developer abusing old game name for sales.
But there are forum people who have ill-intention to mock developer's product
My biggest issue with the game was the lack of content. It's really good in the first maybe 10 hours or so, but after you've done a couple of confessions and progressed with the unlocks it gets repetitive incredibly fast. You will have found a build that works for everything and just use that setup and you will steamroll everything in the way. So it just becomes a waiting game where you have to spend like 2 hours of gathering the same items, fighting the same few type of enemies before you can get to the confession boss which will be the only challenge you will face in the whole run.
rest of ur comments are just fan girl stuff but you say what you gotta say to get rid of your buyers remorse
I would say that playing DD2 is worth it since I love it but I don't think it would change your mind since you sound like you're predisposed towards hating the game rather than giving it a fair shake.
Yip.
It is essentially the same game but instead of upgrading the Hamlet etc your upgrading different stuff in a different manner but the results are fundamentally the same with a few new bits n bobs thrown in.
No one can really answer that for you bud.
If watching streams and trailers etc doesn't sell DD2 to you, you're basically in the situation that you should ask yourself "how badly do I want a different DD game?".
Contrary to what I typed above i.e. "It is essentially the same game..." the overall feel/vibe/tempo of DD2 is vastly different and it's that difference that hasn't (yet?) swayed the majority.
Lore wise it also doesn't seem to follow off anything. A New Evil, different objective, and Heroes are now "unique" main characters with detailed backstories rather than "mook archetypes" that leave you guessing who they are.
The concurrent player has nothing to do with a product become "non sequel" ?
True player don't ask for "exact same game in sequel".
If it is exactly a same game, the mod and DLC already done it
I was charmed by the town, not so much by the wagon ever pulling me forward. I get that I can't settle in but why aren't I traveling through more points of interest, like towns, cities and villages, friendly and civilized places, that has more purposes and opportunities, and events? I just get to the inn, click through the stuff. I don't miss stuff like I did in the first game but I also have less to deal with when resting.
The grand campaign has been splintered into 5 acts and it leaves me dissociated with my team and my rooster. I can lock in a trait on a hero, "personalizing" them, but that also makes it so that when I've chosen my team I have to run it through and can't restart until that part of the campaign has seen its conclusion. I get invested but in a bad way because I can't put together a new team until I've cleared the act. Then, having cleared it; selected a new team and got the same problem again because over the hour playing the new act I've also gotten new ideas that I can't realise and try.
There's many improvements done to the second game. The tactics of combat has improved and overall the game has only been polished but what was removed was a few fundamentals that made Darkest Dungeon what it is:
1. Dungeons - There's no dungeons in Darkest Dungeon 2, only battles and roads.
2. City - Seeing the town grow made me positively invested, selecting pet and difficulty level doesn't do that and don't have me think I'm fighting for something. The story was "the world is in danger" in the first game too but it felt more like it was a local thing that needed to be dealt with. Now it feels more epic and less personal. It's like listening to a symphony but more like your local punk band start playing classical music; it's great, sure, but you was into the punk.
3 Art - DD2 is better but worse. I like the drawings of DD1, they're stylish af.
I can't bring myself to start the game because I have a team with a breacher leper I need to get through before I can try my new idea. Don't wan't to waste the leper by forfeit, and that's why I currently don't play.
It's more of a deviation to the previous game's formula, with the same'ish classes in the same universe, yet a different story, different mechanics, different gameplay systems, different progression and a different way to move about the maps. So it definitely wasn't a direct sequel, which I think was many people's misconception about the game, and also lead to disappointment, imo. People wanted more DD1 and they got something different, which isn't bad, mind you.
Something which made all the world of difference for me, go into the game not expecting it to be a direct sequel, and you will enjoy it a lot more. If it's not your cup of tea, no biggie. Refund it if you can, if not, maybe give it another shot in the future when you're curious.
i mean does anyone bother naming their characters?