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Also I don't understand how Ruin on Leper, the buff note says the damage increase should stay for 1 Battle but it seems to disappear.
Oh God, Jester does not need help. Removing the cooldown would be busted. It's already great without mastery just because it takes you from 5 to 3 stress. I never take it off my skill bar.
Very yes. Ironically, when I play bonk vestal, I rarely bonk and mostly just guard, Comfort and Mantra on loop. The best thing she does atm is stress heal with Mantra. For the amount of setup it requires, a full power bonk should be Howling End nuclear.
Tune is already locked behind a minimum Stress requirement and Position requirement and is making you spend a whole turn, so I fail to see how it helps Jester's gameplan directly akin to MaA's Bolster even with Intermezzo on.
If you can get a crit token on Anamnesis casted at the top of the 2nd round vs 3 to 4 enemies it is great, imo. Snappy Swig, Vestral, etc...
Holy moly, noooo shot. His only bad move is Abandon. Everything else is useful. Yeah, the Vanguard strat is the most generically good, but every path and skill he has often gets swapped in somewhere (except Abandon).
Defender, Bolster and Retribution are on 24/7. Rampart is Bulwark's damage move over Crush and enables dance parties.
Hold the Line is good against shuffles and on Stygian with the omnipresent ambushes.
Bellow goes in against riposters (Knight, Exemplar, Reach) and dodge heavy fights (Spiders, Swine).
Stand Fast goes in on Bulwark for the permataunt loop.
Command is good against heavy blind.
Withdrawal paints combo for partners that want it, also helps dance parties, and it lets him solo certain bosses when looped with Crush in wipe situations.
He's nutty.
If you ever played Pokemon competitively, you might hear the term "role compression" thrown around which MAA is the king of in DD2. He does it all, does it well. Tank, DPS, stress heal. The only thing he can't do is heal, but you can argue Defender is like a pseudo heal by using his HP instead of a partner's. His only weakness is that he has only 5 move slots.
Rampart and Stand Fast are good if u go bullwark(and want 0 dmg tank),but i mean Vanguard is much better in most cases anyway.
And yes MAA could live without changes,but it would be pretty sad still.Why have 11 skills if most of the time u use same skills and maybe switch 1 situalional skill couple of time per run.Very low build variety.
That's the thing. He has something for every situation. He's never bad, no weaknesses. IMO Vanguard is only the best on paper, but in practice Bulwark is better in Acts 2 and 3, and Sergeant is better in act 4. At least that's what I did for my Stygian Grand Slam.
I really loved Man at Arms in DD1 and in DD2 he's twice as insane, for no apparent reason.