Darkest Dungeon® II

Darkest Dungeon® II

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madracc00n Jul 28, 2023 @ 2:38pm
Balance patch
Why not make smallish balance patches from time to time?I mean there are a bunch of weaker characters that needs love out there.
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Showing 1-15 of 18 comments
DuckieMcduck Jul 28, 2023 @ 8:18pm 
I really wish they would take the cooldown off Inspiring Tune for Jester, that thing kinda sucks.

Also I don't understand how Ruin on Leper, the buff note says the damage increase should stay for 1 Battle but it seems to disappear.
Unded Jul 29, 2023 @ 6:49am 
At this point any sign of life from the devs would be nice, last patch was almost 3 months ago which is pretty bad.
Vestal rank 2 needs more balance love. It’s just not where it needs to be
madracc00n Jul 29, 2023 @ 2:07pm 
Originally posted by Packet ( ゚ ヮ゚) Overflow:
Vestal rank 2 needs more balance love. It’s just not where it needs to be
I would say that Vestal needs help in general,she is too weak compared to FLag or PD.
KlinkKlink Jul 29, 2023 @ 9:37pm 
I want Aspirant Occultist to be good so badly. But as it stands, every Anamnesis is just a wasted Burning Stars. Also frontline Runaway needs help outside of Dragonfly dance parties.

Originally posted by UnluckyDuckie:
I really wish they would take the cooldown off Inspiring Tune for Jester, that thing kinda sucks.
Oh God, Jester does not need help. Removing the cooldown would be busted. It's already great without mastery just because it takes you from 5 to 3 stress. I never take it off my skill bar.

Originally posted by Packet ( ゚ ヮ゚) Overflow:
Vestal rank 2 needs more balance love. It’s just not where it needs to be
Very yes. Ironically, when I play bonk vestal, I rarely bonk and mostly just guard, Comfort and Mantra on loop. The best thing she does atm is stress heal with Mantra. For the amount of setup it requires, a full power bonk should be Howling End nuclear.
DuckieMcduck Jul 30, 2023 @ 6:37am 
Originally posted by KlinkKlink:

Originally posted by UnluckyDuckie:
I really wish they would take the cooldown off Inspiring Tune for Jester, that thing kinda sucks.
Oh God, Jester does not need help. Removing the cooldown would be busted. It's already great without mastery just because it takes you from 5 to 3 stress. I never take it off my skill bar.
But so can Bolster, which is position agnostic, with mastery it does that on the caster and target (4 points, so more than mastery tune), gives MaA PROT, removes vulnerable, and... even more things...

Tune is already locked behind a minimum Stress requirement and Position requirement and is making you spend a whole turn, so I fail to see how it helps Jester's gameplan directly akin to MaA's Bolster even with Intermezzo on.
Last edited by DuckieMcduck; Jul 30, 2023 @ 6:56am
KlinkKlink Jul 30, 2023 @ 9:19am 
Originally posted by UnluckyDuckie:
Originally posted by KlinkKlink:


Oh God, Jester does not need help. Removing the cooldown would be busted. It's already great without mastery just because it takes you from 5 to 3 stress. I never take it off my skill bar.
But so can Bolster, which is position agnostic, with mastery it does that on the caster and target (4 points, so more than mastery tune), gives MaA PROT, removes vulnerable, and... even more things...

Tune is already locked behind a minimum Stress requirement and Position requirement and is making you spend a whole turn, so I fail to see how it helps Jester's gameplan directly akin to MaA's Bolster even with Intermezzo on.
And that's why Bolster is even more nutty. I feel like MAA shouldn't be the benchmark considering how OP he is.
AngryWaffles Jul 30, 2023 @ 9:34am 
Originally posted by KlinkKlink:
I want Aspirant Occultist to be good so badly. But as it stands, every Anamnesis is just a wasted Burning Stars. Also frontline Runaway needs help outside of Dragonfly dance parties.

If you can get a crit token on Anamnesis casted at the top of the 2nd round vs 3 to 4 enemies it is great, imo. Snappy Swig, Vestral, etc...
madracc00n Jul 30, 2023 @ 1:05pm 
Originally posted by KlinkKlink:
Originally posted by UnluckyDuckie:
But so can Bolster, which is position agnostic, with mastery it does that on the caster and target (4 points, so more than mastery tune), gives MaA PROT, removes vulnerable, and... even more things...

Tune is already locked behind a minimum Stress requirement and Position requirement and is making you spend a whole turn, so I fail to see how it helps Jester's gameplan directly akin to MaA's Bolster even with Intermezzo on.
And that's why Bolster is even more nutty. I feel like MAA shouldn't be the benchmark considering how OP he is.
Inspiring tune is good unapgraded,while bolster is meh before upgrade.Also Even MAA have problems with balance,most of his kit sucks,it is just bolster/crush/retribution are amazing with vanguard path.MAA other path are fine(coz of bolster and such),but not broken.
KlinkKlink Jul 30, 2023 @ 1:45pm 
Originally posted by madrac00n:
Originally posted by KlinkKlink:
And that's why Bolster is even more nutty. I feel like MAA shouldn't be the benchmark considering how OP he is.
most of his kit sucks,it is just bolster/crush/retribution are amazing with vanguard path.MAA other path are fine(coz of bolster and such),but not broken.

Holy moly, noooo shot. His only bad move is Abandon. Everything else is useful. Yeah, the Vanguard strat is the most generically good, but every path and skill he has often gets swapped in somewhere (except Abandon).
Defender, Bolster and Retribution are on 24/7. Rampart is Bulwark's damage move over Crush and enables dance parties.
Hold the Line is good against shuffles and on Stygian with the omnipresent ambushes.
Bellow goes in against riposters (Knight, Exemplar, Reach) and dodge heavy fights (Spiders, Swine).
Stand Fast goes in on Bulwark for the permataunt loop.
Command is good against heavy blind.
Withdrawal paints combo for partners that want it, also helps dance parties, and it lets him solo certain bosses when looped with Crush in wipe situations.

He's nutty.

If you ever played Pokemon competitively, you might hear the term "role compression" thrown around which MAA is the king of in DD2. He does it all, does it well. Tank, DPS, stress heal. The only thing he can't do is heal, but you can argue Defender is like a pseudo heal by using his HP instead of a partner's. His only weakness is that he has only 5 move slots.
madracc00n Jul 30, 2023 @ 2:05pm 
U put too much liking in situational skills.Rampart is crap even with dmg boost,dancing parties are kinda niche rn anyway.Command is low value,Bellow is good in a few dodge fights but thats about it.Hold the line is cool against shuffles i guess.Strategic Withdrawal is only good when upgraded,so maybe u use it in last fight sometimes.So yeah he has 3 amazing core skills other skills are mediocre at best.
Rampart and Stand Fast are good if u go bullwark(and want 0 dmg tank),but i mean Vanguard is much better in most cases anyway.
And yes MAA could live without changes,but it would be pretty sad still.Why have 11 skills if most of the time u use same skills and maybe switch 1 situalional skill couple of time per run.Very low build variety.
Last edited by madracc00n; Jul 30, 2023 @ 2:07pm
KlinkKlink Jul 30, 2023 @ 2:11pm 
Originally posted by madrac00n:
U put too much liking in situational skills.Rampart is crap even with dmg boost,dancing parties are kinda niche rn anyway.Command is low value,Bellow is good in a few dodge fights but thats about it.Hold the line is cool against shuffles i guess.Strategic Withdrawal is only good when upgraded,so maybe u use it in last fight sometimes.So yeah he has 3 amazing core skills other skills are mediocre at best.
Rampart and Stand Fast are good if u go bullwark(and want 0 dmg tank),but i mean Vanguard is much better in most cases anyway.

That's the thing. He has something for every situation. He's never bad, no weaknesses. IMO Vanguard is only the best on paper, but in practice Bulwark is better in Acts 2 and 3, and Sergeant is better in act 4. At least that's what I did for my Stygian Grand Slam.
DuckieMcduck Jul 30, 2023 @ 2:21pm 
Originally posted by KlinkKlink:
[...]
Withdrawal paints combo for partners that want it, also helps dance parties, and it lets him solo certain bosses when looped with Crush in wipe situations.
Withdraw when upgraded is indeed an insane boss skill because alongside Crush it can also heal him from death repeatedly alongside buffing him. It even carried me through Obsession's Focused Fault as I had 2 people left with the boss at full health, and they slowly made it bleed to death cuz MaA was able to return from DD repeatedly.

I really loved Man at Arms in DD1 and in DD2 he's twice as insane, for no apparent reason.
madracc00n Jul 30, 2023 @ 2:35pm 
Originally posted by KlinkKlink:
Originally posted by madrac00n:
U put too much liking in situational skills.Rampart is crap even with dmg boost,dancing parties are kinda niche rn anyway.Command is low value,Bellow is good in a few dodge fights but thats about it.Hold the line is cool against shuffles i guess.Strategic Withdrawal is only good when upgraded,so maybe u use it in last fight sometimes.So yeah he has 3 amazing core skills other skills are mediocre at best.
Rampart and Stand Fast are good if u go bullwark(and want 0 dmg tank),but i mean Vanguard is much better in most cases anyway.

That's the thing. He has something for every situation. He's never bad, no weaknesses. IMO Vanguard is only the best on paper, but in practice Bulwark is better in Acts 2 and 3, and Sergeant is better in act 4. At least that's what I did for my Stygian Grand Slam.
Sergeant is a free win against leviathan,but thats about it.HAving big dmg and big Health pool for heals is broken atm,stack heals and u cant die basically.
KlinkKlink Jul 30, 2023 @ 2:55pm 
Originally posted by madrac00n:
Originally posted by KlinkKlink:

That's the thing. He has something for every situation. He's never bad, no weaknesses. IMO Vanguard is only the best on paper, but in practice Bulwark is better in Acts 2 and 3, and Sergeant is better in act 4. At least that's what I did for my Stygian Grand Slam.
Sergeant is a free win against leviathan,but thats about it.HAving big dmg and big Health pool for heals is broken atm,stack heals and u cant die basically.
Sergeant is basically tailor made for Ravenous Reach. Move immunity for Setback (so you don't have to roll and buy drums), incidental DoT resist buffs for its bleed mechanic, and Bellow clears riposte. MAA already has a ton of HP by default so it takes takes a ton to ever threaten him regardless of path. If he ever is in danger, MAA clicks Retribution, PD clicks Science and he's back. So the extra utility is worth the loss in raw power anyway.
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Date Posted: Jul 28, 2023 @ 2:38pm
Posts: 18