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Indeed. Initially I had real issues with it's sort of linear approach to runs, and I explained my problems with the game. Of course I had several hours to try things out, I don't give an opinion on something I barely started, since I don't have a chance to see more of what a game provides. I'm not one of those people who throw opinions after 15 minutes of playing a game. Eventually the game did grow on me, but the grind it's crazy until you unlock more items for more interesting gameplay. For instance the working field shouldn't be a thing, and items should be unlocked by default for random drops or getting them from vendors.
Anyway, I dislike the linear approach for each run, being locked with one team which you can't change until you finish your run. I would have preferred creating teams like in DD1. Also each character's progression is locked on, since you can't create a separate character of the same type (for example you can't have a second runaway that you build differently for variety). And that sucks since if you ever want to change their path or anything you need to kill them and start over with a new character of that class. Because it was the dumbest decision to lock that after a successful run.
The game has brilliant moments however, the visuals are superb, and the combat is fun. The grind sucks, and the locked in characters is a bad idea. But We have to see how the final release will look like. Or maybe it will have future expansions.
It doesn't look good?? Are we talking about the same game? :))
Excuse me, sir, are you a ♥♥♥♥♥♥♥ moron, an imbecile or just a troll novice?
The criticism is not "valid", because the time of playing was too much? What? Do you need explanation why claim is absolute ass? Or will you figure out on your own?
To get a real feeling of what something is about - it takes time. You can't assess a game based on a first hour, because the first hour is not all there is to it. This is not a ♥♥♥♥♥♥♥ dishwashing where you can say "these many dishes will take half an hour and be at this level ofdispleasure to wash".
And yeah, you can be doubtful and in two minds about something, especially if you've waited for something long enough and you love the aesthetics, but you just can't bring yourself and admit that you're not having fun.
Your "argument" sucks on many levels that it's not even funny.
Reminds me of other, smaller studios who had a successful franchise and with one of the sequels decided to just dramatically change the type of game it is and as a result, lost tons of players and never recovered. Specifically, Robot Entertainment when they decided to make Orcs Must Die into a MOBA with OMD Unchained, and that game no longer exists and the staff has gone through numerous layoffs. Also, Trendy Entertainment (now Chromatic Games) who decided Dungeon Defenders 2 was going to also be a MOBA, then scrapped that halfway through development, switched to a free to play model, people hated it, and here we are like 12 years later and Dungeon Defenders 1 is still more popular on Steam than any other Dungeon Defenders game they stitched together since.
I'm certain that when it's all said and done Darkest Dungeon 1 will still be vastly preferred over DD2 and we'll see threads posted about it here every month for year. Then, in 2028 we'll get DD3, which will be more like DD1 and hopefully there will be enough people around to still care.
So its a fair criticism but dd1 has the same problem, if you play 3 hours a day on dd1 it would take a year to beat the game, were dd2 prob like 2 month just off how losing doesn't lower your progression (like hero lv and trinkets) it just doesn't progress you
Yes.
Though you're presenting it as a gotcha, which it isn't.
You're a moron? That's too bad.
You'll find living in the modern world is fine as a moron. For example, folk play DD2 like morons and win anyway. Happens all the time.
What you said there makes absolutely no sense. and you are just trying desperately to make a point here. If someone plays half hour you would say that his opinion is invalid, because he barely even played the game. If someone gives it a fair chance and has an opinion based on quite a bit of experience about the game, he's opinion is invalid because he played too much? lol Careful not to get a heart attack trying too hard to be relevant around here. I've got some sad news for you. Nobody came to you to validate their opinions. It's not like you have some rubber stamp to validate people's opinions here. This is funny really
Kids these days...
Spending many hours to form opinion on strategy game or rpg is how things are done. He already spen money and has a right to find something enjoyable,
Sometimes people can spend hundreds of hours on complex game and come with negative review. Because after spending that much time and learning all mechanics they can finally see how deeply flawed game is.
you cant tell the difference
OP's post didn't come across to me as an "universal truth" and I appreciated that he shared his opinion.
You might be projecting here.
Trying to discredit someone's argument on the grounds on perhaps delusional projections might say more about the one who is projecting.
Or, you are just trolling. In that case, all good, some people were triggered. So, the day was not wasted after all.
I felt exactly the same about othercide. It looked and played really well and would have been a 9/10 game if it had a standard campaign. But the roguelike structure and essentially identical fights against the same enemies again and again just ruined the whole thing.
Roguelikes only work when the gameplay has a large amount of variables so each run feels different. No two games in Slay the Spire are alike for example. I very much get the sense that DD2 is going to be more Othercide than Slay the Spire.