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I don't claim to be a logician or physicist or mathematician or anything. But. As far as I understand it:
There's only one you, in one universe, at different points in your personal timeline. There are no infinite alternate recursive versions of you. It's all the same timeline. It doesn't branch, it only loops back on itself.
Everything you do in the present, your past self will eventually do as well. Everything your future selves do, then, you have to do as well. Otherwise, the resulting paradox will spit you back out back before you didn't do it -- if Delphine House is any kind of indication. It's not as dramatic elsewhere, but note how the game greys out options your future self didn't say when you're talking to your past self.
Note also that when future you gave the then-present you the ring, they told you the exact same thing you're saying: don't put it on. But you put it on anyway. So will past you, because that's what you already *did* do in the past. The paradox collapsing the universe just seems to mean preventing the alternate choice from forming in the first place.
...Unless you were to somehow leave normal time and space altogether, without having done the things your future self already did before going through the portal. In which case you're stranded forever because you've created a paradox, but (apparently?) the paradox can't find you to collapse around you and return to the point before you broke causality... because you're outside of causality. Or whatever.
Apparently the universe is resilient enough to survive the unresolved paradox, though, with or without you. So at least there's that.
And the reason you still have the Mobius ring at the end is because you go into Delphine House wearing the ring you put on -- then you pick up the ring your future self (the one with the hook hand) left in the box. So at that point you have two Mobius rings. You then give one to your past self, but are still wearing the other -- your future self didn't put it in the box until they lost the hand, and they didn't lose the hand until some point after the final battle, years in your future. So at that point, there's no paradox -- you've done everything your future self did. Everything you always did. The time loop is, for the moment, complete, stable, and consistent.
...until if and when you do something to screw it up again. But that's outside the scope of this game.
If you find that logic confusing or contradictory, even maddening -- that's kind of the point. ELDRITCH HORROR.
Soooo...
The only way to avoid the curse of the ring, then, is if you never take the ring in the first place. If you never took the ring, your future self never gave it to you, and as a result they never had it in the first place, so there's no paradox. To avoid taking the ring, you can just avoid talking to your future self beyond a certain point. Or ever, at all. Not talking to your future self, in fact, spares you from *all* of this craziness.
I think this is the most requested (and only requested) DLC. For different time travel related things ofc but I'd say it likely any related DLC would offer related explanations.
Also narrator would just cheat anyway like when a DM has had too much of your ♥♥♥♥ and you get struck by lightning! Or bears spawn out of a rift on your face. Etcetera.