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In this game progression is much more straightforward so the only reason I cared about exploring new areas was quest completion. I ran out of stuff to spend XP on really early so getting into fights just became annoying.
I think that's fine and all but it does beg the question, puzzles or character progression and the like.
Preferring puzzles is valid but I prefer the RPG aspects.
Also I ended up overpowered anywho and could brute force most puzzles with stats by the university so, that kinda falls apart if ya focus on doing most of the content.
I find that hard mode is very fun in WoL if ya do a one day run cause there's real tension and limited resources.
Really my fav way to play the game is one day runs
Same
I'd rather the basic perks allow you to keep leveling up a stat for increasing amounts like in WoL
Instead of stopping completely after you get all 3 perks for one of the Main Stats
This exactly this.
Also since only your main attack sales with base stats +1 to a base stat and +1 to damage are the same save for skill checks.
The fact the rest didn't really scale sucked. 3 damage to the field one time, 5~ burning, like 7 I think physical damage, healing I never needed, and 3-5 damage with low stat lowering I also never needed. I think in the secret super boss I used noogie a lot, but that was the only fight I ever used it in. While there were rings to... Slightly help, compared to 'Second you' and 'Buff everyone' it didn't really seem worth it.
only 1 skill really worked with moxia, the one that gives you 5 extra but even that didn't mater since there is a ring that make it gives +5 for every status. aside from that i think every skill i got up to chapter 4 were all unaffected by my status.
they also scale like ♥♥♥♥, 7 dmg, 3 every turn, 5 dmg with a debuff, its all useless after chapter 3. the only dmg skill i got with some sort of scaling was one that did dmg based on the enemy moxia.
hell my main way to kill random mobs is using mystical, i use the ring to make the buff be all status, spend 4 ap getting +20 mystical then use a offhand weapon that does mystical dmg aoe.