Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Some vile players only job is to hit players. Not doing quests(developer expects money from this situation, this will make the end of COD - hopefully. We exploited players need a massive platform, Steam doesn't care about the player and doesn't have a platform for the players). The DMZ shows that the developer is retarded. Bots don't die with 1 magazine of bullets. Every second there is a new one coming, teleporting etc. This has turned into fun for vile camper players. Like I said, the developer is retarded.
Understatement of the year
https://www.youtube.com/watch?v=tjXbHCjfJxI&t=48s
The biggest problem is the decision makers have no clue as to what the paying customer wants. While there are differing opinions among the paying customers.
The decision makers are not able to accurately determine what the paying customer is looking for. They are out of the loop, while they take in opinions from those in their organization that are not looking out for the paying customer, only looking to further their career and or opinion. Which is vastly different than a players perspective.
It is such a shame. IF they would have a forum for paying customers only. Then actually read what they had to say, and interact. They could probably provide a better experience, and increase player base & revenue.
Apparently they are to busy out driving around in their hyper-car, taking the secretary out for a four martini lunch!
... 47 games in a row ... of being killed by AI or Players..
now ofc i know the AI is out of control... but fine i can deal with that... what is annoying tho is the fact that i cant enjoy a game because of human players =/
you've got
A. the toxic group that kill simply to cause headaches for other players
B. the pvpers who would rather kill players in dmz then warzone simply to annoy them..
C. the normal players that have had enough of A and B so they kill on sight simply because they aren't risking it or sick of saying "not hostile, friendlies" only to be ignored...
D. going back to "not hostiles" the type of player that says "im friendly, then kill you anyway"...
now i know "relaxing and enjoyable" doesn't mix with a CoD game...
but it would be nice to actually enjoy a game without being killed every single game, simply because you ran into someones line of sight...
and ofc activision wont add a none pvp option because "money"...
all i ask is to be able to enjoy playing a few games with my friends or family without getting killed simply because im trying to pick up a backpack or 2 plate from the train
ofc you try to give activision feedback by going to their site to which it send you to reedit only to be told you cant post due to low post karma (rolls eyes)
if thats not the biggest indicator a company only cares about the money i dont know what is
It's not 60. I think the most I've ever seen is 30, and that comes from the pre-game lobby. "Loading X more players;" I have never seen X exceed 29, which leads me to believe every DMZ deployment is a maximum of 30 players.
It's just that some people, like me, have already put in over 200 hours into DMZ and we know exactly where people spawn in when they do, and thus can just rush the nearest player spawn point when the game starts and look for quick kills to steal players insured weapons/dog tags.
But main notable thing is, this game is developed around money focus oriented mind. I think they won't have interest on players getting stuff over PVE if they could... and as far as trying to report bugs, understand they're roadmap (wich is on a funky site, not looking like an oficial activision media vehicle). Becouse the main way to they're make money is somewhat showoff from players taht did pay for the game and stuff, and i would't be suprise if those could get game advantage over PVE and free players (if they ever launch PVE exclusive on DMZ). Just assuming lots of stuff... but for me the bots (being ridiculsly abusive) and lack of bug report fixes (and a decent system to report them, crashes for instance) summed with game cost, the promo packs, chars, weapons that are expensive and not avaliable troug normal playing, says much about it.
It would be nice to have a co-op mode that isn't horde mode for once.
Aside from that fact that it's a top down pixel art game, it's pretty much everything I wanted from a Tarkov-like. Single player (with coop almost certainly being added sometime in the future). No PvP. A home base to upgrade with the various items I'm scavenging from runs. Brutal combat. A decent selection of weapons with some light modding to improve them (sadly, nowhere on par with Escape from Tarkov or CoD). All the expected survival mechanics to manage - health, stamina, hungry, thirst, and radiation. Faction missions to keep me grinding out in the maps. There's even some light RPG elements in skills to upgrade. If it was a first- or third-person shooter, I think it'd be damn near the perfect EFT alternative.
And here's the kicker: even though it's early access and still a little rough around the edges, I willing paid $20 for the game. That's $20 Activision/Infinity Ward could've gotten from me. Hell, they could've gotten that, plus the cost of a season pass, probably the price of the full game for the extra unlocks, and possibly even hooked me on some stupid cosmetics packs too. But they didn't want to indulge the PvE/solo player base, so...my money. and now my time, is going elsewhere.
Anyone looking for something to scratch that Tarkov itch, I highly recommend ZERO Sievert. Provided you don't mind the simplistic art style and the top down Hotline Miami-esque shooting, and you're willing to pay $20, it's definitely worth checking out. (It's also currently available in Humble Bundle's "Gems of 2022" bundles. $20 will get you ZERO Sievert and five other games, which may or may not be of interest to you.)
I think DMZ has a lot of potential for that, since the AIs are an actual threat (unlike in The Cycle, where the only NPC enemies are wildlife).
I do like the tension of wondering if another player is going to kill you, though--which is why I'm going to suggest a third mode: Bounty Hunters. Some (or all!) squads are issued a player target at the start of the match; killing your target nets you a bonus, but killing anybody but your target marks you as having gone rogue, giving everyone else an even *bigger* bonus if they can take you out. Most of the players in the match should be friendly to you...but there's one guy who wants your head, so don't let your guard down.