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Man, as a WZ player, these MP maps are ABSOLUTE DOG SH...!
Im mainly a WZ player with the occasional Zombies when BO6 is on Free Trial.

But please somebody tell me WHY are BO6 MultiPlayer maps so ♥♥♥♥♥♥♥ bad?

  • Micro maps.
  • Terrible, TEEEERRIBLE spawn locations.
  • Game logic spawning enemies RIGHT on your back.
  • Again, stupidly small maps.

At these stage im sure these maps were 95% ai slop generated.

MW3 maps were so different. We got big, medium and small maps. Good designs, flanking routes everywhere.

BO6 ♥♥♥♥♥♥♥♥ maps are truly impossible to play. Two or three kills in a row and the game decides to spawn 2 or 3 enemies right in your back. Its impossible to flank or try to get multi kills.

Its not "skill issue". I can get my multi-kills just fine but when I do the game spawns those same enemies right on my flank or back, always! They spawn with-in 3-5 seconds of where my back or flank is exposed. Its just.... sooooo laaaaame!

Im convinced this absolute trash of maps where designed for the average tiktok user, the brain damaged short video generation.

Why everything has to be super small and frenetic? What's wrong with medium-big maps that reward map awareness, good positioning, flanking, retreat, re-engage?

With maps so ♥♥♥♥♥♥♥ small its impossible, wheres the fun in that?

Cannot wait to play on the big ass Verdanks tomorow. Plunder will be epic!
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Showing 1-15 of 15 comments
to tell you the truth this is what mp people have to deal with so yea they are trash and so is the whole game because rehashed ain't gonna always save the game
Xiane Apr 2 @ 2:58pm 
Yeah no clue what the map designers were thinking. Spawning in a horde of enemies or having them spawn behind you is just horrendous game design. While when you consider the small level design you have to have a certain tolerance that enemies can literally be in your area in under 30 seconds at any time it just feels bad when you run out of an enclosed spawn nook and get instamurdered again and again.
Originally posted by Xiane:
Yeah no clue what the map designers were thinking. Spawning in a horde of enemies or having them spawn behind you is just horrendous game design. While when you consider the small level design you have to have a certain tolerance that enemies can literally be in your area in under 30 seconds at any time it just feels bad when you run out of an enclosed spawn nook and get instamurdered again and again.
tell me about and don't get me started on bullet the smallest one
Originally posted by Xiane:
Yeah no clue what the map designers were thinking. Spawning in a horde of enemies or having them spawn behind you is just horrendous game design. While when you consider the small level design you have to have a certain tolerance that enemies can literally be in your area in under 30 seconds at any time it just feels bad when you run out of an enclosed spawn nook and get instamurdered again and again.

How are people playing this garbage maps? I mean the guns, movement, etc its fine, fun and goofy at times but the map designs are so, very lame and lack luster.

Miles away from MW3's map design. Its not even close. Treyarch is no doubt the worst COD dev studio of them all!
they do suck, with an exception for like 3-4 somewhat good maps
HABS Apr 2 @ 4:20pm 
just unplayable!!!!
Originally posted by El Tello:
Originally posted by Xiane:
Yeah no clue what the map designers were thinking. Spawning in a horde of enemies or having them spawn behind you is just horrendous game design. While when you consider the small level design you have to have a certain tolerance that enemies can literally be in your area in under 30 seconds at any time it just feels bad when you run out of an enclosed spawn nook and get instamurdered again and again.

How are people playing this garbage maps? I mean the guns, movement, etc its fine, fun and goofy at times but the map designs are so, very lame and lack luster.

Miles away from MW3's map design. Its not even close. Treyarch is no doubt the worst COD dev studio of them all!
Whoa there. Treyarch has made some damn good maps and games! Just…the last 2 games haven’t had many original good ones.
They absolutely SUCK as dev's. COD almost died last season. Its all ON Trayarch.
Tamjay Apr 2 @ 6:15pm 
[/quote]Treyarch is no doubt the worst COD dev studio of them all!
[/quote]


Treyarch = Nuketown

Sledgehammer = ?
Last edited by Tamjay; Apr 2 @ 6:15pm
all of MW3 maps where excellent. Small, medium, large, groundwar. All of them.

The moment Treyarch touched the game all went to ♥♥♥♥.
Tamjay Apr 2 @ 6:23pm 
Originally posted by El Tello:
all of MW3 maps where excellent. Small, medium, large, groundwar. All of them.

The moment Treyarch touched the game all went to ♥♥♥♥.
I will admit, Infinity Ward always had the best in my opinion. Shoot house is still one of my favorites. Perfect camo grinder for all weapons.
Originally posted by El Tello:
Im mainly a WZ player with the occasional Zombies when BO6 is on Free Trial.

But please somebody tell me WHY are BO6 MultiPlayer maps so ♥♥♥♥♥♥♥ bad?

  • Micro maps.
  • Terrible, TEEEERRIBLE spawn locations.
  • Game logic spawning enemies RIGHT on your back.
  • Again, stupidly small maps.

At these stage im sure these maps were 95% ai slop generated.

MW3 maps were so different. We got big, medium and small maps. Good designs, flanking routes everywhere.

BO6 ♥♥♥♥♥♥♥♥ maps are truly impossible to play. Two or three kills in a row and the game decides to spawn 2 or 3 enemies right in your back. Its impossible to flank or try to get multi kills.

Its not "skill issue". I can get my multi-kills just fine but when I do the game spawns those same enemies right on my flank or back, always! They spawn with-in 3-5 seconds of where my back or flank is exposed. Its just.... sooooo laaaaame!

Im convinced this absolute trash of maps where designed for the average tiktok user, the brain damaged short video generation.

Why everything has to be super small and frenetic? What's wrong with medium-big maps that reward map awareness, good positioning, flanking, retreat, re-engage?

With maps so ♥♥♥♥♥♥♥ small its impossible, wheres the fun in that?

Cannot wait to play on the big ass Verdanks tomorow. Plunder will be epic!
ok since your new and went a part of the dev steams and posts so Due to popular demand bakc in mw3 with there small map mosh pit game mode they said the ywill only be doing small and medium maps only in b06 as thats what people liked in mw3 so they made that choice for b06
The thing is they had a wide variety of maps. You wanted brain-dead micro-maps to grind some challenges or camos, you had meat and shipment 24/7

But among ALL their maps you had medium-big ones with several routes and flanking.

where as with Treyarch ALL OF THEM, 100% of their MP maps are super small, with no way to flank, frenetic game pace of respawn, die, respawn, die, respawn, multi kill, die, respawn, die, respawn, die..... all the ♥♥♥♥♥♥♥ time.

There is no thinking just button smashing. Its idiotic, moronic.

They also reusing maps from old cods like firing range or nuke town. But the key difference is that back then the movement of those COD's where EXTREMELY SLOW compared to the crackhead's omnimovement they introduced.

Small maps worked back then becuase the game's pace was slower, the time it took you to reach a giving area was longer.

They have idiotic crackhead movement combined with brain-dead mico-maps and its a truly awful experience, like im truly amazed this "design choice" was approved at all.

Thank god its just a test for me an back to a big ass map in 24hrs. Cannot comprehend how someone can play this for hours...
Unknown Apr 2 @ 7:21pm 
I hate everything about the multiplayer. Everything is so pointless and unrewarding.
I genuinely can't believe that people pay $80, purchase skins and premium battle pass just to experience such putrid gaming experience.
Last edited by Unknown; Apr 2 @ 7:22pm
Originally posted by N.E.R.D:
the game is what it is. Making it a life problem is your choice!

Yeah, its a MASSIVE turd. Im just venting my honest opinion from someone that has spent 90% of game-time on WZ 9.5% in zombies and 0.5% in MP

MP is honestly one of the worst I've experienced in all my years of gaming. MW3 was near perfect, shame they need to milk the franchise y-o-y.
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