Call of Duty®

Call of Duty®

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Spawn system and matchmaking/leavers
So.. how come bo6 has worse spawns than the original mw2 and even cod4.. how is that even possible, it's been like what, 15 years?

on top of that.. why the HELL does matchmaking keep putting me in halfway done matches in teams with little to no score, like bro if a match is that lopsided end it or at LEAST don't put players in those..

also can't even complain about leavers not getting punished at all, it's gotten to the point that as SOON as i see i die instantly upon spawn like 3 times, i just quit the match..

I don't understand how they can work on so many skins but let the actual gameplay get this bad.. i've literally spawned in people's crosshairs.. HOW DUDE..
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Showing 1-5 of 5 comments
YES YES YES
nur226 Mar 4 @ 11:28pm 
Originally posted by Ghost of blood:
YES YES YES
Bro its crazy.. and i don't see anyone talking about this..
I understand the majority of hte playerbase is very young and wouldn't even know about how the older games played.. but ♥♥♥♥♥♥♥♥ this game feels like a student project half the time
nur226 Mar 4 @ 11:57pm 
Small side note:

STOP MAKING MELEE SO GOOD, IT'S A FIRST PERSON SHOOTER
you made melee so strong that every lobby has 3-4 people using ONLY melee weps and dominating because its so damn strong.. did the devs forget the basics of shooter games? that being.. shooting...
Completely agree with you. I made a similar post just the other day, and am also frustrated with the spawning mechanics. On some maps, it's so easy to trap one team in their own spawn, and it's simply not fun dying instantly, unable to react. Having larger maps with spawn points further away from frequent combat zones would go a long way to help, I think. It really depends on whether Activision/Treyarch want to make bigger maps, since they would likely have to incorporate larger objective based modes.
Last edited by Split_Time99; Mar 5 @ 10:11pm
nur226 Mar 6 @ 12:38am 
Originally posted by Split_Time99:
Completely agree with you. I made a similar post just the other day, and am also frustrated with the spawning mechanics. On some maps, it's so easy to trap one team in their own spawn, and it's simply not fun dying instantly, unable to react. Having larger maps with spawn points further away from frequent combat zones would go a long way to help, I think. It really depends on whether Activision/Treyarch want to make bigger maps, since they would likely have to incorporate larger objective based modes.

they use to be able to make mid-sized maps and make it not take forever until you meet enemies.. now they either have SUPER big maps that feel like a running simulator, or tiny maps where you spawn and instadie multiple times in a row.. not sure if the devs are lazy, or the new gen devs just lack talent/common sense.. no clue..
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Date Posted: Mar 4 @ 1:23pm
Posts: 5