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The rest:
vram target scale 90
texture res normal
anisotropic high
depth of field off
detail quality low
particle res low
bullet impact on
persistent effects off
shader quality low
streaming minimal with alocated 16 and donwload limits to 1
local texture streaming low
shadow quality normal and the next 3 off with last one low
tesselation all
volumetric low and the next 3 off
No more stutters caused by the packet loss.
I got also got a lot of micro stutter on my brand new 9070 XT.
Spec :
CPU : 5800X 3D
MB : Asus TUF Gaming B550M - Plus
RAM : 32 GB 3200 CL 16 (DDR4)
PSU : MSI 850W Gold
Software :
Driver : 25.3.1
Anti-lag : On
FSR 4 : available
Allocated VRAM : 70
Overclock : Stable manual OC
Tests done :
- Change allocated VRAM (up and down) : KO
- No Overclocking : KO
- Deactivate everything in Adrenalin : KO
- Benchmark on COD with my old 6950 XT (1440p-Extreme) : 138 FPS (1% CPU bottleneck, 300W average consumption)
- Benchmark on COD with the 9070 XT (1440p) : 116 FPS (20% CPU bottleneck, 180W average consumption)
- 3D Mark Timespy : 24 237 (334 W)
- OCCT stress test (GPU then CPU) : No thermal problems, no shutdown
I don't understand this CPU bottleneck... Plus, I got micro stutter in the lobby where I set up a limit to 75 FPS (and the CPU is not used more than 30%).
As it's working perfectly with the 6950 XT (and 0 trouble with 3D mark with the 9070 XT), I think there is some drivers issues. And I didn't buy a new graphic card to get lower settings :)
I didn't update my BIOS yet, I'll try it and make you feedback but not sure it would change something.
Someone got other ideas?
Thanks !
However, I do get some stutter here and there with packet loss as Xedius said so perhaps I will laos try his advice, but at least my FPS is fixed and im get 100fps vs 30fps before where the card had compatibility issues with stock riser cable in my case.
Add this to steam launch option: