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When you join friends, they get punished and slaughtered if you are a higher skilled player. After they quit and you play solo, you get punished for doing well in their lobbies until you get stuck at around a 1 K/D ratio.
It's not fun always maintaining around a 1 K/D ratio in every single game.
If you are a high-skilled player joining your lower-skilled friend, the matchmaking tries to compensate by placing more high-skilled players on the other team, causing your team to lose.
You are blind to how much you are improving because when you do improve, you are just put in harder lobbies because of K/D EQUALITY!
Final thoughts: At the end of the day, it's like going into a casino where the dealer gives everyone the same cards and tries to convince you otherwise, or gives better cards to people who don’t play. I can also understand that there should be a special bracket for people with a K/D ratio under 0.30
It's not realistic to go back to BO2-style matchmaking and the chance of this happening is near zero. Classic COD games use peer to peer, where one player is host, instead of servers. Even if all sbmm match-making was turned off, it will not work the way it used to. in p2p, my neighbour is 2ms away, on a server its 33ms. With a server architecture, you will always get players further away, therefore changing who you are matched with.
Additionally, COD has changed; players are much better and people care more about skins and camos. The better players today also tend to play ranked or warzone. This reduces the multiplayer player pool.
Personally, I mostly play ranked, which has SBMM turned up and find the harder players more fun. Winning every game by a huge margin in multiplayer is not fun for me.
While it would be exactly the same as it used to be, one solution is to make one mode, such as team-death match SBMM free.
With SBMM free, many players would get smoked and would leave the game. Good players may find it way to easy. You would also probably get kids yelling in the mic.
The definition of EOMM is defined here. (the short answer is time played)
https://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM
"The objective of EOMM is to maximize the overall player engagement, or equivalently, minimize the overall player disengagement. We use churn risk as a concrete metric of disengagement. The term “churn” is used by convention, which actually represents a status of disengagement, i.e., a player not playing any games within a subsequent time frame, not necessarily a permanent churn."
"clear headshots may only register after several landed shots to the head(sometimes due to EOMM)" - This is not EOMM. You do not get to redefine the English language.
Activision has said explicitly stated those patents are not in the game. period. Patents are Ideas, not a record of what is in the game and this often misinforms those who do not know what patents are.
Activision have stated there is no EOMM in COD.
"Does Call of Duty consider player engagement (time played) as a factor in matchmaking?
We do not consider how often, or how much, you play when determining matchmaking."
"Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera?
No. Our matchmaking process does not impact gameplay elements."
"This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game"
Those who say there is EOMM are either misinformed or conspiracy theorists.
About them being worried that people will leave? Here’s my story. When I was a kid playing this game, I was getting beat up on. I started out with a very, very low K/D (it was my first FPS game), but I worked my way up to a 1.6 K/D. I loved seeing my K/D go up from 0.4 and seeing how high I could get it. That is what got me hooked.
but its sad to see them Protecting people who are not going to put any playtime into the game in the first place or try to get better just to hopefully trick them into a sell. that's not good.
Nobody wants to play against tryhards. Even tryhards don't want to play against tryhards.
Casual players, new players and bad players being put together until they get better and move up to fight better skilled people keeps them engaged in the game. If they kept getting stomped, the game would quickly lose players and it would just be tryhards playing against tryhards again.
I don't want to play like something is at stake. I just want to shoot stuff and take it easy.
People say cringe as well "hOw WiLl YoU iMpRoVe At ThE gAmE?" I don't care about all of that. I want to have fun.
post 1) You state how SBMM is annoying you because your K/D stays at 1 due to you performing well so you face stronger players and then you get beaten.
Then post 2) you state SBMM is bad because bad players get "protected" and won't get better at the game playing against other bad players - so they should play against better players to improve at the game.
I honestly don't understand how you can have such little self awareness.
How else will you get better at the game if you aren't playing against better players? By your own logic, this is a great thing and you should be excited to watch your k/d rise as you get better fighting better players.
If YOU don't enjoy playing against good players because they beat you, why do you think casual players, bad players and new players want to play against you.
But that's alright - fine when they have their fun ruined but when it happens to you - it's not funny and SBMM ruins the game.
Ridiculous lmao.
1. Jmz-x: "You state how SBMM is annoying you because your K/D stays at 1 due to you performing well, so you face stronger players and then get beaten." Me: "It's not fun always maintaining around a 1 K/D ratio in every single game."
2. Jmz-x: "You state SBMM is bad because bad players get 'protected' and won't get better at the game playing against other bad players – so they should play against better players to improve at the game." Me: "But it's sad to see them protecting people who are not going to put any playtime into the game in the first place or try to get better, just to hopefully trick them into a false sense of achievement."
Twisting words to fit your own is not nice my friend.
What would solve this is to leave EOMM/SBMM out of core and add it to ranked, so a system like the old COD games.
I didn't twist anything. Or lie. You clearly don't understand your own hypocrisy, again, lacking self awareness. A sign of below 70 IQ.
I reworded what you said - but kept the message of what you said. You then explained it and just reiterated what you initially said and what I interpreted from what you said.
I mean, I really can't understand why you don't see that you are saying
"SBMM is bad when I get beaten by higher skilled players players. I want to stomp on casuals/bad players so remove SBMM".
xDefiant tried that - where is it now? Dead.
People do not want to play against sweats. Some people finish work, or school - hop on, play for fun - don't try particularly hard to be good and just enjoy time with friends, or strangers/new people.
People like you try to be good, you want to be good at the game. You belong playing with other people like you. Not with people who just want to have a good time.
It's weird because you even say you don't like playing against your own kind - but expect casuals to just power through it because you think it will make them better at the game lmao
Well you power on through SBMM lobbies to get past the 1 k/d ratio