Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The one thing I liked was the fact it was so short.
Let me explain: I liked the fact the campaign wasn't padded with grindy sections. If you killed all enemies in an area they were dead(Most of the time) and you could move forward in MW3. In other games in the series you would be sitting behind cover for 10-15minutes before being able to move because there would be wave upon waves of enemies you just had to wait out or kill enough of.
In MW2 at the end of the campaign where you had to spend what felt like an eternity on the back of a truck jumping from car to car with instadeath mechanics: That was ♥♥♥♥. MW and MW2 had LOTS of this gameplay in it. All of it was pure padding.
This campaign was short but had very little padding. It was also great that the "walking" *cough* "missions" lasted only 10 minutes. They didn't need to have some bullish stealth section for them, you got the point and it told the story - although it's a crap story and doesn't hold a light to the original games.