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To lose gunfights consistently agains controller players when you have a high accuracy rating just goes to show how overtuned it is. Or when you get beamed through environmental smoke from killstreaks etc. situations where they have little to no visibility, yet their aim follows you perfectly
Controller players shouldn't be hitting every shot against agile players across map or behind cover. It's just not mechanically viable consistently for humans on either input to be doing that.
And those console players with super amazing aim, are probably using a mouse and keyboard, with a cronus. Which gives the mouse aim assist, and appears as a controller user to the rest of the lobby.
No you are just bad.
1. PC players can use macros
2. PC players have more buttons, more keys in general which gives them more control of their character. For example being able to dedicate a button to dive, a button to slide, and being able to combine those to slide cancel and such without ever accidentally doing the wrong thing.
3. PC players have better control of their aim because they use a mouse and not a joystick, and can easily aim, move, and shoot all simultaneously, even combining in the movement options mentioned above. A controller simply can not do this.
4. PC players can mod the game, some ways that are bannable, like hacks, and unbannable like color filiter and LuT modification. This allows them to better see the enemies and the environment, even in shadows. You can not replicate this by modifying brightness, saturation, and contrast on a tv screen or monitor.
5. Aim assist requires the player to already be aiming at an enemy to begin with. That is why it is called aim assist, and not aimbot. If the player cant aim, a controller is not going to help them.
Name some benefits a controller has over PC, besides being the superior option for comfort and ease of use while removing risk for carpal tunnel.
2. You can have a screen more than ~30in from your face (actual distance from your face may vary)
3. The controller can vibrate on the counter to let you know you're getting shot at while grabbing a snack
4. You can throw it at the TV/Monitor and give yourself a reason to get that new one you were looking at yesterday
For real though I've used and still use both. Still prefer KBM because the control just doesn't compare, even with a gamepad with half-triggers and hall-effect analog sticks.
Having more keys is good for the customaisability but splitting up actions isn't helpful at all. Having them set this way is just more things you can accidentally press.
Good controller players can aim at targets just fine, it's the micro adjustements that become more difficult as apposed to a mouse. As well as flicking. That's where the aim assist creates a level playing field, not this tracking aim that keeps you on target no matter what. If you can't keep on target with how crazy it currently is then you're just bad.
As for game alterations, they're all bannable and plenty of controller users are using cheat hardware without any backlash and have been doing so for over a decade. At least PC anti-cheat is well developed and does consistently instantly ban users.
Apparently cronus users are being "tracked" and might even receive a warning if found to be legitimate. That's it, no information on if it's actually working or if anyone has actually been banned using them.
There are multiple other devices that are used and nothing has been mentioned regarding them. PC hackers get an instant ban. No questions asked (and so they should). But for controller cheaters (if they can even detect them) to only receive warnings is laughable.
Also a monitor is like a TV, TVs have plenty of options to adjust the picture. These "ultimate monitor settings guides" are all just click bait. Those alterations might make a tiny difference but the game is designed to look a certain way and performs pretty much the same regardless of display used.
Controller is just the worse device when it comes to FPS games but even KBM players have opted to use it due to the ridiculous AA. Players should be encouraged to use the optimal input, not the other way around due to a ridiculously overtuned cheat.
Probably not enough kbm users to have input based lobbies. Also Activision is owned by MS now. MS makes controllers but not gaming kbm's.
Microsoft began their controller for pc gaming campaign back in 2007 with the pc version of Bioshock. In 2007 no one played pc shooters with controllers. They paid 2K to add Xbox controller support to the game. Retail games with big manuals were still the norm in 2007. MS paid 2K to display an image of the Xbox controller in the Bioshock pc manual on the page before the mouse/kb controls as if using a controller is the best way to play the game on pc.
I am consistently dying to 4-5 hits even if I've been hit on the toe by someone on controller but I swear, I have emptied 20 bullets into someone, gotten hitmarkers for each and they've hit me 3-4 times and I'm the one to die. This has happened with an AR at long, medium and close range. Almost every single gunfight where I'm not behind someone I'm low health even when I get the first shot off.
I think they've finally implemented the damage system they patented back at the beginning of MW2. The patent/system that would lower your damage dynamically depending on how good you were to worse players could get a better chance against you. I'm not saying I'm great - I'm average to "decent".
I have too many instances where I could almost empty a mag on someone and they turn around to shoot me 4 times in the body(Not even headshots) and I'm the one to die.
Also, headshots: They don't seem to do any damage compare to just hitting someone on the body. I've consistently gotten 2 headshots on an enemy and they've not died...
This is the first time I've felt like the game is actively punishing me in an incredibly unfair way. I know they virtually removed recoil for console gamers since MW2 and even BF2042 did it but messing with the damage is insane to do. It's like I'm doing half damage just because I'm on PC using a keyboard and mouse.
I really feel as if 90% of my deaths are completely unfair and I'm doing far less damage than other players. There's also the flinch mechanics and how they heavily favour console snipers. I've seen it so many times where a console player is being hit 3-4 times, they flinch for .1 of a second and shoot and it's as if they were never flinching. Meanwhile for myself my scope flips to the ceiling(Not exaggerating).
Someone needs to do a deep dive into this and see what's going on with the damage numbers. I strongly suspect they have given console players a completely unfair advantage by messing with damage modifiers for PC KB&M players.
Someone look into this!
People just havent realized yet that cheating in cod, on all platforms, is as common as cheating in gta online on pc at this point.
Just to back up this guy's write up:
https://www.youtube.com/watch?v=OnG_qARLhlQ
If everyone can slow the video down to 0.25 speed and fast forward to 8:59. No human can do that and land 90% of the shots.
And you can see the aim assist track the second guy's head as he's coming up the stairs. The aim assist literally locks onto him. The third guy the aim assist is correcting his movement to the left and keeps veering toward the third player. The reason he didn't get the kill is because he's turning left because he hasn't realised he's killed the second guy just yet - visually he's still tracking the second guy who he's killed but the game moves tracking to the third guy who is alive. This was a 3v1 and the aim assist literally tracks people's heads when they poke up for a fraction of a second. The entire engagement takes place over 2 seconds(Starts at 9:00 and finishes(He runs out of ammo) at 9:02).
It's pretty bad.
Also, this is what I'm experiencing when using KB&M:
https://www.youtube.com/watch?v=gPyHm1gxOUc
See how it takes six shots for him to kill this guy at point blank including a headshot(Headshot just before the last killing shot). Time: 6:14 for reference. Change speed to 0.25. That's six times it's registered hits connecting(He hit many more times from the looks of it though).
And if you look at 07:35 it takes him six shots with 3 headshots to get the kill on that player... I mean... How is this possible? It feels like if you play on PC you need 1-2 extra hits to kill a player. This isn't normal.