Call of Duty®

Call of Duty®

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DannyBoi Dec 15, 2022 @ 8:24pm
RPG weak af
It takes 5 shots to destroy a VTOL, why
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Showing 1-7 of 7 comments
Floyd Collins Dec 15, 2022 @ 8:28pm 
Just create separate loadout - machinegun with incendiary ammo and big magazine. Damage range attachments can be good, too. People will hate you for taking down heli or jet in several seconds.
Last edited by Floyd Collins; Dec 15, 2022 @ 8:28pm
DannyBoi Dec 15, 2022 @ 8:31pm 
Originally posted by Floyd Collins:
Just create separate loadout - machinegun with incendiary ammo and big magazine. Damage range attachments can be good, too. People will hate you for taking down heli or jet in several seconds.

But why should I have to do that? Why does the rpg take so many shots to bring down a killstreak when a lock on can do it in 2-3 shots
Shaken_Widow Dec 15, 2022 @ 8:35pm 
Originally posted by DannyBoi:
Originally posted by Floyd Collins:
Just create separate loadout - machinegun with incendiary ammo and big magazine. Damage range attachments can be good, too. People will hate you for taking down heli or jet in several seconds.

But why should I have to do that? Why does the rpg take so many shots to bring down a killstreak when a lock on can do it in 2-3 shots
because for some reason people think rpgs are some super explody thingy that is able to take out armored vehicles when the reality is that rpgs were created and designed specifically with shaped charges to focus the blast in a very small area to penetrate armor and incapacitate and even kill the men inside.

they are not meant for blowing things up, they're meant for penetrating armor and blowing plasma into the hull.

^that's what they're meant for in real life anyway.

but that's also why the devs made it into a nerf cannon, it's not some grenade launcher that creates an aoe effect that kills everything in the radius, the way rpgs explode is forward and in a pin like manner, so they suck at actually being used the way you want them to be used.
Last edited by Shaken_Widow; Dec 15, 2022 @ 8:37pm
[FuFo] Mortucus Dec 15, 2022 @ 8:50pm 
lets be real here 1 rpg should destroy a uav and a handfull of bullets should drop one as well

a chopper 1 to 2 rpgs at most and booooooom

tanks depending on where hit are mostly 1 shot buy these weapons as well

but it's a game
Valar_Morghulis Dec 15, 2022 @ 8:51pm 
Originally posted by Shaken_Widow:
Originally posted by DannyBoi:

But why should I have to do that? Why does the rpg take so many shots to bring down a killstreak when a lock on can do it in 2-3 shots
because for some reason people think rpgs are some super explody thingy that is able to take out armored vehicles when the reality is that rpgs were created and designed specifically with shaped charges to focus the blast in a very small area to penetrate armor and incapacitate and even kill the men inside.

they are not meant for blowing things up, they're meant for penetrating armor and blowing plasma into the hull.

^that's what they're meant for in real life anyway.

but that's also why the devs made it into a nerf cannon, it's not some grenade launcher that creates an aoe effect that kills everything in the radius, the way rpgs explode is forward and in a pin like manner, so they suck at actually being used the way you want them to be used.

unless you use the HE rockets for it. Then you have your AOE effect, what i guess they use ingame as it isnt the tandem rocket.

May that also be a reason for it to take something down takes 5 shots.
r0llinlacs Dec 15, 2022 @ 8:56pm 
Literally everything in the game is nerfed beyond belief to the point everything is useless because crybabies whine and the devs stupidly listen
Shaken_Widow Dec 15, 2022 @ 8:57pm 
Originally posted by Valar_Morghulis:
Originally posted by Shaken_Widow:
because for some reason people think rpgs are some super explody thingy that is able to take out armored vehicles when the reality is that rpgs were created and designed specifically with shaped charges to focus the blast in a very small area to penetrate armor and incapacitate and even kill the men inside.

they are not meant for blowing things up, they're meant for penetrating armor and blowing plasma into the hull.

^that's what they're meant for in real life anyway.

but that's also why the devs made it into a nerf cannon, it's not some grenade launcher that creates an aoe effect that kills everything in the radius, the way rpgs explode is forward and in a pin like manner, so they suck at actually being used the way you want them to be used.

unless you use the HE rockets for it. Then you have your AOE effect, what i guess they use ingame as it isnt the tandem rocket.

May that also be a reason for it to take something down takes 5 shots.
just an fyi, there is no such thing as an HE rpg rocket lmao.

that's another thing that was introduced by games.

RPGs are specifically designed to take out the operators within armor, there is no HE round for it. lmao wut

i mean, if you want high explosives on target there are way better ways to send them than a non guided rocket launcher that was only ever intended to take out infantry within armor.

google HE rpg rockets, nothing will come up because they don't exist outside of video games.

and to clarify, high explosive devices are meant usually for show more than anything.

the reality is that fragments are used more in these types of payloads than high explosive ordinance, and that's because highly explosive ordinance is usually super unstable.

hence why there is no such thing as a HE RPG
Last edited by Shaken_Widow; Dec 15, 2022 @ 9:00pm
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Date Posted: Dec 15, 2022 @ 8:24pm
Posts: 7