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If it's true, I don't know.
They have short attention spans and need immediate action.
Why do you think thick-tok, snapchat and youtube shorts are so popular?
Interesting aproach...
I have to add myself to the opinion that we need bigger maps with the new movement... They made it faster, or at least, more agile, but at the same time reduced all the gamespace.
Dude, pit has narrow corridors that people use to jump, slide, prone ALL in one action XD; and the "bigger maps" of this beta, like rewind or scud are like two sided, with one being most packed with boxes and houses, and the other, too open.
First it was these precise 3 lane maps which became the norm and now it's ones that are either that or tiny squares. Treyarch also like to ply players with medals - literally running in a straight line sees about 50 pop up even if you don't kill anyone.
It's such a shame because bigger maps done right would still be perfectly viable especially in a game with such ludicrous pacing as this.