Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Manglers are so boring now and we really don't need them in every map. Especially at the frequency they spawn now as well.
The new Melee perk is terrible. It needs to activate a lot quicker and do damage to multiple targets like the Origins punch ability. Maybe even give each melee weapon an alternative attack feature. So shoot is melee and then Aim is the special ability.
Baseball bat:
Sends a single zombie flying, home run style, if it hits others it does area damage/ knocks them all down.
Sledgehammer: Ground smash or spin AOE.
Knife: Hells retrieve style, infinite throwing knife.
Also somehow they don't have it so each round doesn't give you +2 equipment and max ammo doesn't give max equipment. Like come on.
I appreciate the difficulty increase, Terminus map aesthetics and gameplay is fun, and gobblegums the way they are, are people dope... but I do agree with that visual indicator...
Oh and they should also remove the warzone UI, not just aesthetics but outlines around pickups & rarities. I know they won't do all this and probably won't do it at all, but also just venting here...