Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Skill and cheating are different words.
Activision (at least in the past) could manually flag accounts to mess with people's games who are cheaters - they have disclosed this on their blog. I supposed you could label this as cheater-based damage.
But the skill-based damage that is being discussed and this 'cheater damage' are very different things.
This is like saying because a car and train both have wheels, they are the same.
in 2013, Players had fired 32.3 quadrillion shots and logged 25 billion hours. All this processing has to be done nearly instantly. Changes to the game code would absolutely be required, so no, it couldn't just be there, it would have to hypothetically be written in for the specific purpose of skill-based damage.
By 2024, add an extra zero. 320,000,000,000,000,000.
Activision provides a definition of Ricochet. "RICOCHET Anti-Cheat initiative is a multi-faceted approach to combat cheating". As you can see, Ricochet is there for an anti-cheat, not skill based damage.
Yes, I have actually written hobbyist games from scratch and have worked for large companies as a dev. https://www.youtube.com/watch?v=t4-4-r2dJA4
Invest in servers, give the people their moneys worth, nothing fancy , just good servers and the controversy will be solved.
No. Its just bad players who don't understand how latency works coping for why they are bad at the game.
So the game is that absolutely bad at the servers and you blame it on the players lmao 🤣 wtf did I just read
XDefiant is a fantastic game with no SBMM, but the minute BO6 came out, people came running back, despite XDefiant having significantly better gameplay. People cry about SBMM and make up dumb theories like skill based damage, but the minute a game launches without SBMM, they run away from it. Almost like they were the ones that were bad the entire time.
I don't get packet bursts that often personally, but reality is, no matter what there's always going to be latency. Its impossible to fully get rid of it, and whenever something goes wonky people start to cry about something that doesn't exist like skill based damage.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
lol