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Dinkleburg Nov 30, 2024 @ 9:29am
Skill based Damage
Does it exist?
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Showing 31-45 of 67 comments
XIm_Da_MonsterX Dec 1, 2024 @ 12:37pm 
Originally posted by Dookie_Bear:
Does it exist?
so i can confirm that skill based damage does not exist, the severs have constant issues, I used to think that skill base damage was real until I played a few games of hardcore, I then realized when I shot someone and blood came out but they did not die was when a packet burst or a extrapolation would occur, resulting in a server issue.
tfa Dec 1, 2024 @ 12:41pm 
Originally posted by XIm_Da_MonsterX:
Originally posted by Dookie_Bear:
Does it exist?
so i can confirm that skill based damage does not exist, the severs have constant issues, I used to think that skill base damage was real until I played a few games of hardcore, I then realized when I shot someone and blood came out but they did not die was when a packet burst or a extrapolation would occur, resulting in a server issue.
It does exist and has been used against cheaters, whether it's been used in general is unknown. https://www.youtube.com/watch?v=XPqlIDav37I
arobro Dec 1, 2024 @ 8:15pm 
Originally posted by tfa:
Originally posted by XIm_Da_MonsterX:
so i can confirm that skill based damage does not exist, the severs have constant issues, I used to think that skill base damage was real until I played a few games of hardcore, I then realized when I shot someone and blood came out but they did not die was when a packet burst or a extrapolation would occur, resulting in a server issue.
It does exist and has been used against cheaters, whether it's been used in general is unknown. https://www.youtube.com/watch?v=XPqlIDav37I

Skill and cheating are different words.
Activision (at least in the past) could manually flag accounts to mess with people's games who are cheaters - they have disclosed this on their blog. I supposed you could label this as cheater-based damage.

But the skill-based damage that is being discussed and this 'cheater damage' are very different things.
This is like saying because a car and train both have wheels, they are the same.
tfa Dec 1, 2024 @ 8:35pm 
Originally posted by arobro:
Originally posted by tfa:
It does exist and has been used against cheaters, whether it's been used in general is unknown. https://www.youtube.com/watch?v=XPqlIDav37I

Skill and cheating are different words.
Activision (at least in the past) could manually flag accounts to mess with people's games who are cheaters - they have disclosed this on their blog. I supposed you could label this as cheater-based damage.

But the skill-based damage that is being discussed and this 'cheater damage' are very different things.
This is like saying because a car and train both have wheels, they are the same.
It's not like saying that at all. The system to do it exists and is in Ricochet. How are they different? If they can make all players bullets not count then they can obviously make a few bullets not count as well.
arobro Dec 1, 2024 @ 9:46pm 
Originally posted by tfa:
Originally posted by arobro:

Skill and cheating are different words.
Activision (at least in the past) could manually flag accounts to mess with people's games who are cheaters - they have disclosed this on their blog. I supposed you could label this as cheater-based damage.

But the skill-based damage that is being discussed and this 'cheater damage' are very different things.
This is like saying because a car and train both have wheels, they are the same.
It's not like saying that at all. The system to do it exists and is in Ricochet. How are they different? If they can make all players bullets not count then they can obviously make a few bullets not count as well.
"How are they different?". If you wanted to hypothetically write in real-time skill based damage, it would need to done in less than 1ms. You can't be playing the game and wait minutes or even days for a 'damage decision' every time you fire a bullet. Ricochet is slow. Clearly, any hypothetical skill-based damage system would have to be written into the core server code or it would just not scale. It just wouldn't make rational sense to write it in the anti-cheat system, nor would it scale.

in 2013, Players had fired 32.3 quadrillion shots and logged 25 billion hours. All this processing has to be done nearly instantly. Changes to the game code would absolutely be required, so no, it couldn't just be there, it would have to hypothetically be written in for the specific purpose of skill-based damage.
By 2024, add an extra zero. 320,000,000,000,000,000.

Activision provides a definition of Ricochet. "RICOCHET Anti-Cheat initiative is a multi-faceted approach to combat cheating". As you can see, Ricochet is there for an anti-cheat, not skill based damage.
Last edited by arobro; Dec 1, 2024 @ 9:50pm
AimNot Dec 1, 2024 @ 9:55pm 
no offense but i don't think you know how a game is made or interacts with servers.
arobro Dec 2, 2024 @ 12:31am 
Originally posted by AimNot:
no offense but i don't think you know how a game is made or interacts with servers.
You raise an interesting point; nearly all of the major COD YouTubers have zero game development or programming experience despite having millions of subscribers and putting out regular videos on game manipulation conspiracies. These social media creators then get held up as experts, and it's no wonder the community gets misinformed.

Yes, I have actually written hobbyist games from scratch and have worked for large companies as a dev. https://www.youtube.com/watch?v=t4-4-r2dJA4
Blueknight719 Dec 2, 2024 @ 12:51am 
Honestly , I don't know if it's real or not. I do know that I don't remember as many issues when Punkbuster was the anti cheat.
Invest in servers, give the people their moneys worth, nothing fancy , just good servers and the controversy will be solved.
tfa Dec 2, 2024 @ 6:41am 
Originally posted by arobro:
Originally posted by tfa:
It's not like saying that at all. The system to do it exists and is in Ricochet. How are they different? If they can make all players bullets not count then they can obviously make a few bullets not count as well.
"How are they different?". If you wanted to hypothetically write in real-time skill based damage, it would need to done in less than 1ms. You can't be playing the game and wait minutes or even days for a 'damage decision' every time you fire a bullet. Ricochet is slow. Clearly, any hypothetical skill-based damage system would have to be written into the core server code or it would just not scale. It just wouldn't make rational sense to write it in the anti-cheat system, nor would it scale.

in 2013, Players had fired 32.3 quadrillion shots and logged 25 billion hours. All this processing has to be done nearly instantly. Changes to the game code would absolutely be required, so no, it couldn't just be there, it would have to hypothetically be written in for the specific purpose of skill-based damage.
By 2024, add an extra zero. 320,000,000,000,000,000.

Activision provides a definition of Ricochet. "RICOCHET Anti-Cheat initiative is a multi-faceted approach to combat cheating". As you can see, Ricochet is there for an anti-cheat, not skill based damage.
The change to the game code is already there since it's in Ricochet which is installed on the users PC meaning it's the users PC that would be handling it if it existed. MW 2 2009 had the Painkiller perk which gave health buffs to players not doing well.
Last edited by tfa; Dec 2, 2024 @ 6:56am
Raansu Dec 2, 2024 @ 8:22am 
Originally posted by Dookie_Bear:
Does it exist?

No. Its just bad players who don't understand how latency works coping for why they are bad at the game.
Hemorrhoids Dec 2, 2024 @ 1:17pm 
Originally posted by Raansu:
Originally posted by Dookie_Bear:
Does it exist?

No. Its just bad players who don't understand how latency works coping for why they are bad at the game.

So the game is that absolutely bad at the servers and you blame it on the players lmao 🤣 wtf did I just read
onedudesmind Dec 2, 2024 @ 1:37pm 
Originally posted by Hemorrhoids:
Originally posted by Raansu:

No. Its just bad players who don't understand how latency works coping for why they are bad at the game.

So the game is that absolutely bad at the servers and you blame it on the players lmao 🤣 wtf did I just read
Does it matter? bad severs, skill based damage, if the TTK is all over the place with the same gun against different people its still a huge problem. IDK if they are causing it on purpose or by their own negligence, it ruins the game and is in my opinion it is the thing that should be prioritized. The only reason this game does well is because it have literally no competition since Battlefield destroyed itself.
Last edited by onedudesmind; Dec 2, 2024 @ 1:37pm
Raansu Dec 2, 2024 @ 1:45pm 
Originally posted by onedudesmind:
Originally posted by Hemorrhoids:

So the game is that absolutely bad at the servers and you blame it on the players lmao 🤣 wtf did I just read
Does it matter? bad severs, skill based damage, if the TTK is all over the place with the same gun against different people its still a huge problem. IDK if they are causing it on purpose or by their own negligence, it ruins the game and is in my opinion it is the thing that should be prioritized. The only reason this game does well is because it have literally no competition since Battlefield destroyed itself.

XDefiant is a fantastic game with no SBMM, but the minute BO6 came out, people came running back, despite XDefiant having significantly better gameplay. People cry about SBMM and make up dumb theories like skill based damage, but the minute a game launches without SBMM, they run away from it. Almost like they were the ones that were bad the entire time.
Raansu Dec 2, 2024 @ 1:46pm 
Originally posted by Hemorrhoids:
Originally posted by Raansu:

No. Its just bad players who don't understand how latency works coping for why they are bad at the game.

So the game is that absolutely bad at the servers and you blame it on the players lmao 🤣 wtf did I just read

I don't get packet bursts that often personally, but reality is, no matter what there's always going to be latency. Its impossible to fully get rid of it, and whenever something goes wonky people start to cry about something that doesn't exist like skill based damage.
AimNot Dec 2, 2024 @ 3:09pm 
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
lol
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Date Posted: Nov 30, 2024 @ 9:29am
Posts: 67