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Many YouTubers are saying the servers are cheap, but as per usual, don’t cite evidence. I highly doubt solving the dsync is as simple as throwing a few more thousand at the servers.
Ironically, using cheaper, desktop-class CPUs may be better as they have faster individual cores.
Warzone runs up to ~20hz tick rate, multiplayer up to 60hz tick rate. This can be less when there are server issues or high ping. 60hz works best with a ping of less than 17ms.
If the tick rate is too high, it may overload some people's internet connection and actually make the game lag. 60hz effectively gives a minimum ping of 17ms, narrowing the difference between players with high and low ping. This helps to provide a more even experience.
There are a huge number of possible causes of dsync from the data center itself to poorly written server code.
BO6 warzone has regressed on dsync, yet the tick rate has not changed, so the dsync for sure is more complex than just the tick rate.
It's been tested even the MP servers have variable tick rate depending on population/server load. During peak hours tickrate drops to 30s or lower.
However, DDOS attacks also seem to land on the servers frequently. I believe that the seemingly variable Hz numbers are an effect of the attacks; this is practically impossible to relaize within the servercode.
The de-sync is so incredibly terrible in BO6, often times i'll die the moment I see someone but in the kill cam I was already on their screen for over an entire second.
Also, different data centers may be used depending on load or region. Activision state "Data centers may have a variety of hardware, with different specs and configuration".
Yesterday I checked the datacenter by using tcpdump on a openwrt router with wireshark. Google was being used.
Today, checked again and the constant company (constant.com) datacenter is being used for me.
https://ibb.co/XjKz73K
It's possible there are data centre problems, but the claim that Activision is being cheap, appears to be based on an incorrect assumption.