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nice story
You are wrong, i can replicate this 100% of the times by playing bad for couple hours on purpose and then giving all i got in one game, by the time i 20 kill and 0 deaths in that game, it activates the packet burst and i cant hit anything anymore rest of that game.
Just go and try this. Just remember when you play bad, dont just let the enemy kill you, you have to hit the enemy one time before you can let him kill you, otherwise the algorithm doesnt count it and your SBMM/EBMM scaling response doesn't change, i recommend taking low damage pistol or smg in example, if you do this around 5-7 hours you hit the absolute lowest point, compared to like CoD Vanguard where you can hit the lowest skill bracket in less than an hour.
The conspiracy theories ya'll come up with to cover up that you're bad at the game is hilarious.
Sorry to hear that, or I'm happy for you ig.
Watch this:
https://www.youtube.com/watch?v=VJG2dli2LTg
Packet Burst happens in all game modes, including campaign and Zombies.
Then, you have a player like ImMarksman whose k/d is roughly 4.5 that rarely ever gets it.
I get a fair amount of packet loss at least once a match, but its just because the game is constantly trying to stream the shaders. CoD is just poorly optimized and ran on bad servers.
"With the new EBMM you loose out on variety that we had in old school shooters, because you end up playing against same exact kind of players who play the same way as you do" - Ubisoft executive game director
"we can even change the objective function to other core game metrics of interest, such as play time, retention, or spending (DLC). EOMM allows one to easily plug in different types of predictive models to achieve the optimization" - Activision patent documents
That’s a crazy amount of time and for all your research, there is little that hasn’t been claimed before and offers no actual evidence, only trust me stories.
1. The quote you used was not made by Activision as alleged, it was made as part of an EA patent.
2. You mention SBMM. This is like saying the sky is blue. SBMM is in COD as stated on the Activision website. No need to prove what is already known.
3. “testing the SBMM/EBMM algorithm”. You lack understanding of what SBMM and EBMM is, lumping them together when they are different things. The definitions of these algorithms do not have any of the following “better hit detection, better spawns, better network connection”. If these occur, that not SBMM or EOMM.
The EA paper correctly defines the EOMM definition as time played. Buying skins and networking is not part of the definition, yet you act like it is.
That quote in the EA patent paper is poorly written, but it refers to a theoretical EOMM framework, not the EOMM algorithm. When you change the objective function in EOMM, then it becomes part of the EOMM framework. (random match-making is part of the EOMM framework).
4. You cite Activision as a source of evidence for your conspiracy theory...
Activision states “Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera? No. Our matchmaking process does not impact gameplay elements.”
If they are liars, you can't use them as a source for anything.
6. COD does not “cut you off from Steam network for 15 minutes if it finds that your performance is suddenly and too quickly plummeting”.
7. I don’t even know what to say with the packet burst craziness.
“I can replicate this 100% of the times by playing bad for couple hours on purpose and then giving all i got in one game, by the time i 20 kill and 0 deaths in that game, it activates the packet burst”
Well schedule a live stream, tell us when you will play well and then we will see if you can’t “hit anything anymore rest of that game.”