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Wonder if team Ricochet got fired for poor performance.
its same matters whith other blatant cheaters , generic name , offensive name in game but if you check their gamertag they feel "legit" , but no , .. just griefier and cheaters in game
and after , some few streamers find strange there's toxicity in game ( ndlr ; they use too multi account or vpn to break MM , cheat or reverse boosting )
off topic ,
why the game keep reset my privicy setting ..?
you know if you're group is set to open , even players on the blacklist in game can find you
only blacklist on xbox app work , you'll get a notification message box if you're on the same lobby on match making ( tanks to xbox app ) , but COD , the IA is dumb , sbmm let you MM with players on your blacklist even set on xbox app ..Oo
there's no measure really to give a safe environnement if the player don't want toxicity/griefing in game lol
I'm sorry, but this is not like the movies, you can't just add in some AI have have the cheating problem solved. AI anti-cheat is mostly a bad idea. To ban a cheater, you need to be as close to 100% sure as possible or you will ban innocent players.
Ricochet is a software driver that runs on your pc. Many cheats use external hardware and its not possible to detect these using a driver. There are some things that could be done to reduce cheating, but its a constant cat and mouse game.
Well thats an unworkable solution, not using public matches.
You need to be careful with your claims to:
"Activision gave all the perma banned cheaters their accounts back it" - They unbanned not even close to ALL accounts. Your statement is hijacking a defect and misusing the context to push an agenda.
They did not unbanned cheaters, they unbanned a small number of falsely banned players. This was due to memory defect in their anti-cheat.
"Wonder if team Ricochet got fired for poor performance." You are free to wonder, but if we are talking about facts, this would be nonsense. Ricochet continues to be updated and the team have clearly not been fired.
There is anticheat, if you run cheats you can get banned.
https://support.activision.com/articles/ricochet-overview
I have written a script that test if anti-cheat is running on your pc.
https://www.youtube.com/watch?v=4BPluVR2SVw
At this point you're just another shill troll.
Saying 'how do I know how many cheaters they unbanned' is not the question, the statement you made was that they unbanned ALL cheaters. To be clear, if even ONE cheater was not unbanned, your statement is false. Again, they didn't unbanned cheaters, they unbanned fasely banned players.
For the record, Activision released a statement saying it was quote a "small number", with the founder of the exploit saying in the thousands, meaning under 10K.
Saying how do I know, well how do you know, you are the one who made the claim all cheaters were unbanned. You said "When Activision gave all the perma banned cheaters their accounts back"
My Ricochet 'detection' script proves Ricochet is being updated. This means there are staff updating it. The file size and version number of the Ricochet driver increased just over a week ago.
The founder of the exploit posted this, explaining how it works.
-----------------------------------------------------------------------------
OVERVIEW
Signature scanning is a mechanism implemented by all modern anticheats. When used correctly, it is an effective way to catch and ban cheaters in video games.
Also antiviruses use this technique to catch and identify malware so the method is not new or fundamentally flawed.
The way signature scanning works is that it scans your computers memory for footprint of known cheat software.
This requires that the anticheat devs carefully analyze the cheat and create an UNIQUE signature that is only found in your RAM when the cheat is loaded and NEVER found when the cheat is not loaded.
RICOCHET AND SIGNATURE SCANS
As expected, Ricochet also uses signature scanning as one of its many methods of detecting and banning cheaters.
Earlier this year, when I was tracking memory allocations of their kernel module, I stumbled upon a memory region that caught my attention. Unlike most regions, this one contained
a lot of strings, all of them cheating related. Reversing the structure confirmed my suspicions; it was a list of signatures for a signature scan routine.
THE SIGNATURES
As I said before, anticheats must be extra careful when creating signatures for cheats - a bad signature could lead to innocent players being banned.
Well, without further ado, lets take a look at a few signatures Ricochet has been using:
53 63 72 65 65 6e 73 68 6f 74 20 63 6f 75 6e 74 65 72 (Screenshot counter)
54 72 69 67 67 65 72 20 42 6f 74 (Trigger Bot)
42 00 75 00 62 00 62 00 6c 00 65 00 20 00 45 00 53 00 50 00 (B.u.b.b.l.e. .E.S.P.)
As you can see, Ricochet is a big fan of using plaintext ASCII (and multibyte) strings for their signature scans. What could go wrong?
THE EXPLOIT
So now we know that anyone who has the sequence "Trigger Bot" in their games memory will be flagged as a cheater.
This might sound reasonable at first glance since "Trigger Bot" is a common occurrence in cheat menus. Surely you are using one if this phrase is found from your game, right?
Well, unfortunately for Ricochet, that's not the case. Someone sends a message in game chat, that message will be in your games memory. Someone sends you a friend request - their name will be in your games memory.
When you are playing a game, all the player names in your lobby - guess what? In your games memory.