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We don't need rational and reasoned explanations for why something happens, we need more hysterical conspiracy theories.
Same thing, I've played Destiny 2 PvP for hundreds of hours and that game is still peer to peer and pvp population is only a fragment of the general population which means that sometimes the connections are between people who are not in optimal situation. Yet Destiny 2 comes on top in terms of hit detection when compared to MW3 and BO6 - especially BO6 is very problematic here.
It's not like people are pulling these examples out of thin air. Bit too many of these exist especially now. This discussion was already present during MW3 but BO6 made these things even more noticeable.
Don't blame the technology because it is better than ever before. Reliable networking technology for games has existed since Quake (1996) and it's pretty damning if a billion dollar company can suddenly just be so incompetent that they are ruining the experience of millions of players... These things don't happen by accident.
If it was an accident it would've been fixed by now but nothing really has happened on this front at all.
How long people have been suffering from random packet burst issues? Since Vanguard or MW2? Has nothing changed?
What is the worst part to me is that Activision sits silent and lets people argue with each other instead. This is not very ethical of them. And people already have pretty passionate feelings about these games one way or other.
Your right, new COD games have slowly reduced p2p to now zero, which has resulted in worse connections.
Dedicated servers have higher ping.
Dedicated servers can be overloaded due to DDOS hacking or capacity issues.
Properly designed networking could increase the tick rate to infinity with a stream, rather than a tick.
Unfortunately, the community begged for Activision to use dedicated servers and they caved.
2014 - "Call of Duty is still using peer-to-peer communication to run their servers?
Seems like they are still in the stone age when most games nowadays are running fully on dedicated servers. A company like Activision get millions from a single release and they cannot spend the extra money to host dedicated servers?"
Another person in the same thread. - "The P2P system is definitely all about saving money."
Another person in same thread - "I do not like the idea of P2P servers."
Another person in same thread - "I need the system to work in order to play. Peer to Peer matchmaking doesn't work on PC worth a darn"
Another person in same thread - "They messed up the p2p"
https://x.com/CockofGold/status/1863654812845326514
https://x.com/notblametruth/status/1863685095493664807
Some fun examples of it just being wonky.
Here is the screenshot that from COD showing the p2p. "pick a new host, evaluating clients" https://ibb.co/GWsGmPX
COD4 and earlier on pc had a dedicated server browser using community servers.
MW2 on pc introduced match-making but used p2p networking in-game.
Advanced Warfare introduced hybrid dedicated servers / p2p. The p2p was phased out in the newer cod games. MW 2019 according to some has a p2p as a backup.
Its litterally the perfect scheme cus the nay sayers are the ones benefiting from it, they are allowed to not be as accurate as you to get a kill, but will be the ones to say "skill issue" without even realising they are the ones activision is allowing to play with a handicap..
And its all designed as a feel good casino type driven ideology that keeps you wanting to play. " just one more, just one more game and well get it this time!"
Do you login into call of duty with your human sweat? There are so many things in this patent that are outrageously false.
These patents play into those who don't understand what a patent is. All large companies register these ideas to stop them from being sued. Most of the world doesn't recognise them because patents are dumb.
These social media content creators are the ones manipulating you, who will do anything to get some advertising money. You are falling for misinformation.
https://callofduty.fandom.com/wiki/Host_Migration
https://gamefaqs.gamespot.com/boards/951943-call-of-duty-modern-warfare-2/52468856
Some conspiracy social media creators want to claim manipulations were introduced in advanced warfare and the p2p hosting doesn't fit their agenda, so they use alternative facts.
P2P is not an excuse, its one of maths. There is no server in my country. If I want to play COD with my neighbour, all traffic has to go overseas and back. This takes 33ms each way. If I play classic cod, 5ms.
I haven't verified it, or seen it, but p2p may be used in least until MW 2019 as a backup as there are videos of 'host migration' in mw 2019.
Games are very complex and there will be multiple factors that contribute to the cause. The problems in BO6 runs much deeper. Essentially the netcode that helps to 'smooth out' the lag is broken, probably because of unintended consequences of the omni-movement.
You were saying that dedicated servers cause more issues than P2P. No because PC CoD's never had this issue until thew last few years. It's because they dedicated servers they now use are cheaper than what PC used to have.
All the classic cod games uses p2p, including on pc. For the record, I've only ever played on pc and have played all the CODs.
Here is me recently playing AW on Steam with host migration.
https://www.youtube.com/watch?v=O_0QBk7dlWM