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skill based damage is real.
there is no conceivable way that my aek which does 40 damage to every single part of the body but the head (44) until 50.xx meters is not killing in a single burst nearly every time.
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Showing 1-15 of 63 comments
MumblinHillbilly Nov 3, 2024 @ 11:32pm 
i would be a lying if i where to say that was not true. they have been times where i had to reload my mag and still die because of it. it really makes you mad when you hear the hit markers from shooting them and they have time to do a full 180 clip your big toe and your the one that fall dead.
xM Nov 3, 2024 @ 11:39pm 
Originally posted by 76561198119401238:
there is no conceivable way that my aek which does 40 damage to every single part of the body but the head (44) until 50.xx meters is not killing in a single burst nearly every time.
I can confirm it is indeed real. I guess they don't want unskilled players quitting so they can rake in as much cash as possible. It's a shame that veteran gamers get bent over while the noobies get treated like royalty. Absolutely appalling system in my honest opinion.
thalx Nov 3, 2024 @ 11:48pm 
Originally posted by 76561198119401238:
there is no conceivable way that my aek which does 40 damage to every single part of the body but the head (44) until 50.xx meters is not killing in a single burst nearly every time.

No, that's nonsense. The reason for the behavior you observed is simply server lag, high latency or poor FPS. The opponent is not where it is displayed for the client. The hit markers are on the client side, but the server does not recognize the hits. The problem has existed since at least MW3. It is slightly better if you play on the console or with a controller, as the Aim Assist guides the bullets and the tolerance is greater.
arobro Nov 3, 2024 @ 11:56pm 
skill based damage is not real and anyone who says so is spreading misinformation. You are falling for conspiracy theories.

The COD website states this is not in the game. "Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera? No. Our matchmaking process does not impact gameplay elements."

Your post contains clear error of logic, stating off with "there is no conceivable way", when there is in fact, many conceivable ways.

Hit detection is a complex, technical topic. There are many causes. One is what you see on your screen as a head, may be out of sync with what the server sees. This results in incorrect hit detection.
Barfunkle Shagnasty Nov 4, 2024 @ 12:06am 
Originally posted by arobro:
skill based damage is not real and anyone who says so is spreading misinformation. You are falling for conspiracy theories.

The COD website states this is not in the game. "Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera? No. Our matchmaking process does not impact gameplay elements."

Your post contains clear error of logic, stating off with "there is no conceivable way", when there is in fact, many conceivable ways.

Hit detection is a complex, technical topic. There are many causes. One is what you see on your screen as a head, may be out of sync with what the server sees. This results in incorrect hit detection.
just factually wrong. just had a game where multiple times i put a complete 3 round burst into someones head and they dont die from it. all of you freaks need to stop slurping on this companys meat.

the game detects 3 hits, it gives me three headshot hitmarkers
Kuri ツ Nov 4, 2024 @ 12:09am 
i have 3ms and i experienced the same exact thing. my guns are peashooters while i get melted in 3 bullets on core. even on hardcore, I get shot even before i get to shoot. kinda tilting esp when i'm grinding dark matter
Barfunkle Shagnasty Nov 4, 2024 @ 12:18am 
Originally posted by Kuri ツ:
i have 3ms and i experienced the same exact thing. my guns are peashooters while i get melted in 3 bullets on core. even on hardcore, I get shot even before i get to shoot. kinda tilting esp when i'm grinding dark matter
yep, all these d riders will never explain how i can 1 shot people in hardcore with pistols in 1 game, then start getting hitmarkers at 5 metres in the chest with an assault rifle
arobro Nov 4, 2024 @ 12:24am 
Originally posted by 76561198119401238:
Originally posted by arobro:
skill based damage is not real and anyone who says so is spreading misinformation. You are falling for conspiracy theories.

The COD website states this is not in the game. "Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera? No. Our matchmaking process does not impact gameplay elements."

Your post contains clear error of logic, stating off with "there is no conceivable way", when there is in fact, many conceivable ways.

Hit detection is a complex, technical topic. There are many causes. One is what you see on your screen as a head, may be out of sync with what the server sees. This results in incorrect hit detection.
just factually wrong. just had a game where multiple times i put a complete 3 round burst into someones head and they dont die from it. all of you freaks need to stop slurping on this companys meat.

the game detects 3 hits, it gives me three headshot hitmarkers
You portray like I'm wrong because you fired bullets into someone and they didn't die. I believe this. But what you are mixing up is the cause.

You say "just factually wrong." but don't refer to the specific fact I have wrong.
You are the one that said "there is no conceivable way"
Do you not consider any server issues as a conceivable way?

I have to be honest, you are stating some wild stuff.
"yep, all these d riders will never explain how i can 1 shot people", it has been explained such as "The reason for the behavior you observed is simply server lag,"

There is plenty of explanation in this video:
https://www.youtube.com/watch?v=la11w-sx7ts
Originally posted by arobro:
Originally posted by 76561198119401238:
just factually wrong. just had a game where multiple times i put a complete 3 round burst into someones head and they dont die from it. all of you freaks need to stop slurping on this companys meat.

the game detects 3 hits, it gives me three headshot hitmarkers
You portray like I'm wrong because you fired bullets into someone and they didn't die. I believe this. But what you are mixing up is the cause.

You say "just factually wrong." but don't refer to the specific fact I have wrong.
You are the one that said "there is no conceivable way"
Do you not consider any server issues as a conceivable way?

I have to be honest, you are stating some wild stuff.
"yep, all these d riders will never explain how i can 1 shot people", it has been explained such as "The reason for the behavior you observed is simply server lag,"

There is plenty of explanation in this video:
https://www.youtube.com/watch?v=la11w-sx7ts
wrong
thalx Nov 4, 2024 @ 12:33am 
Originally posted by Kuri ツ:
i have 3ms and i experienced the same exact thing. my guns are peashooters while i get melted in 3 bullets on core. even on hardcore, I get shot even before i get to shoot. kinda tilting esp when i'm grinding dark matter
You still have server lag.
Blueknight719 Nov 4, 2024 @ 1:10am 
Change server companies. The Dollar Tree servers are trash.
Without fail , immediately after being killed by a sus player, packet burst message pops up.
Originally posted by 76561198119401238:
Originally posted by arobro:
skill based damage is not real and anyone who says so is spreading misinformation. You are falling for conspiracy theories.

The COD website states this is not in the game. "Does the Call of Duty matchmaking process impact any in-game elements such as hit registration, player visibility, aim assist, damage, et cetera? No. Our matchmaking process does not impact gameplay elements."

Your post contains clear error of logic, stating off with "there is no conceivable way", when there is in fact, many conceivable ways.

Hit detection is a complex, technical topic. There are many causes. One is what you see on your screen as a head, may be out of sync with what the server sees. This results in incorrect hit detection.
just factually wrong. just had a game where multiple times i put a complete 3 round burst into someones head and they dont die from it. all of you freaks need to stop slurping on this companys meat.

the game detects 3 hits, it gives me three headshot hitmarkers

I'm backing this. I saw multiple occasions where on nuketown I shot 3 headshots in a row resulting in no kill. I shoot at an enemy at close range, dumping 12 bullets in them, only for 3 or 4 to connect. What the ♥♥♥♥ is up with that?
Originally posted by Foorzan:
Originally posted by 76561198119401238:
just factually wrong. just had a game where multiple times i put a complete 3 round burst into someones head and they dont die from it. all of you freaks need to stop slurping on this companys meat.

the game detects 3 hits, it gives me three headshot hitmarkers

I'm backing this. I saw multiple occasions where on nuketown I shot 3 headshots in a row resulting in no kill. I shoot at an enemy at close range, dumping 12 bullets in them, only for 3 or 4 to connect. What the ♥♥♥♥ is up with that?

And don't give me none of that ''client side server desync'' ♥♥♥♥♥♥♥♥ either. I used to play COD on dedicated servers back in the day and NONE of them had this issue. NONE!!!

There is no and I mean no reasonable explanation as to why this is the case. Only that the publishers are greedy basterds not willing to invest in highter tickrate servers or the possibility of dedicated servers. Fps games are getting ♥♥♥♥ on BADLY.
Vegg Nov 4, 2024 @ 4:48pm 
Originally posted by Foorzan:
Originally posted by Foorzan:

I'm backing this. I saw multiple occasions where on nuketown I shot 3 headshots in a row resulting in no kill. I shoot at an enemy at close range, dumping 12 bullets in them, only for 3 or 4 to connect. What the ♥♥♥♥ is up with that?

And don't give me none of that ''client side server desync'' ♥♥♥♥♥♥♥♥ either. I used to play COD on dedicated servers back in the day and NONE of them had this issue. NONE!!!

There is no and I mean no reasonable explanation as to why this is the case. Only that the publishers are greedy basterds not willing to invest in highter tickrate servers or the possibility of dedicated servers. Fps games are getting ♥♥♥♥ on BADLY.
>dont tell me the servers are ♥♥♥♥ I used to play on private servers and they don't do this
Its almost like Activision buys the cheapest servers possible and have been doing this since they switched from using p2p in the post server browser games
arobro Nov 4, 2024 @ 4:54pm 
Originally posted by Foorzan:
Originally posted by Foorzan:

I'm backing this. I saw multiple occasions where on nuketown I shot 3 headshots in a row resulting in no kill. I shoot at an enemy at close range, dumping 12 bullets in them, only for 3 or 4 to connect. What the ♥♥♥♥ is up with that?

And don't give me none of that ''client side server desync'' ♥♥♥♥♥♥♥♥ either. I used to play COD on dedicated servers back in the day and NONE of them had this issue. NONE!!!

There is no and I mean no reasonable explanation as to why this is the case. Only that the publishers are greedy basterds not willing to invest in highter tickrate servers or the possibility of dedicated servers. Fps games are getting ♥♥♥♥ on BADLY.

You and the OP are mixing up issues.

Everyone believes headshots can result in no-kill, so no need for comments such as "I'm backing this". The question is what is causing this?
An error of logic is being used. You and OP are jumping to conclusions based on flawed logic.

That logic is there is no other explanation, when there are other explanations. You state "There is no and I mean no reasonable explanation". This is an outrageous statement to make as server issues are a reasonable explanation.

"And don't give me none of that ''client side server desync'". A perfect example of ignoring a possibility.

"I used to play COD on dedicated servers back in the day and NONE of them had this issue. NONE!!!". This is an unfair comparison. There are major differences with BO6. Treyarch has made some design decisions that are amplifying the problem. There is low TKK, this gives less time for the client and server to sync. The omni-movement and animations require a lot more data to be sent.
Also these issues occur in all FPS games to some extentm so stating "NONE of them had this issue." is false.

On the tick rate, it appears incorrect information has been spread by some youtubers. The tick-rate in multiplayer is 3 times higher than warzone according to TheTacticalBrit. This would suggest Activision are not "greedy bastards".
The issues are also not limited to the servers, with the TheTacticalBrit video clearly showing the animations are not sycing correctly even under ideal conditions, meaning the problem runs deeper than just the networking.

Its fine to state BO6 has hit-detection issues or they wrote a bad code in their game, but what is not reasonable is saying the cause is intentional and part of a skill based damage conspiracy as OP has stated.
Last edited by arobro; Nov 4, 2024 @ 4:57pm
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Date Posted: Nov 3, 2024 @ 11:14pm
Posts: 63