Call of Duty®

Call of Duty®

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Elector Mar 7, 2024 @ 3:22pm
PATCH NOTES
I propose a discussion regarding potential updates to the game, as well as exploring the possibility of a new meta. Let's delve into the changes that interest you and brainstorm ideas for emerging strategies.
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Elector Mar 7, 2024 @ 3:30pm 
New Mobile Point of Interest - Research Vessel:

A pontoon-style watercraft located off the coast of Fortune’s Keep.
This mobile POI moves during the first two minutes of a match before anchoring in predetermined locations.
The ship has multiple levels, a helipad, and ascenders.
Offers advantages like a decontamination station, UAV tower, and unique items from a special Buy Station.
New Game Mode - Vondel Battle Royale:

Introduces the classic Battle Royale experience with a unique map design and 72-player count.
Comes with its version of Champion’s Quest, featuring elements like Gallium, Deuterium, and Neptunium.
Weapons and Attachments:

New weapons include SOA Subverter Battle Rifle and Soulrender Melee Weapon.
New aftermarket parts like JAK Backsaw Kit, JAK Outlaw-277 Kit, and JAK Burnout Kit.
General adjustments, including improvements to aiming precision and balance changes.
Audio Improvements and Quality of Life:

Enhanced Ascender and Parachute distances.
Added a unique sound for final elimination in most game modes.
Introduced a killcam for showcasing the final elimination in most modes.
Elector Mar 7, 2024 @ 3:32pm 
Here's a summary of the weapon adjustments:

Assault Rifles:

MCW (MWIII):

Near-Mid Damage increased to 26, up from 24.
Mid Damage increased to 23, up from 19.

Holger 556 (MWIII):

Max Damage increased to 38, up from 35.
Max Damage Range increased to 36.83 meters, up from 33.02.
Near-Mid Damage set to 34, Near-Mid Damage Range set to 45.72 meters.

BP50 (MWIII):

Max Damage decreased to 28, down from 30.
Near-Mid Damage decreased to 26, down from 28.
Various adjustments to hipfire spread, aim down sight time, and recoil.

SVA 545 (MWIII):

Sprint to fire time decreased to 189ms.
Aim down sight time decreased to 230ms.

Ram-7 (MWIII):

Max Damage Range decreased to 26.67 meters, down from 33.02.
Battle Rifles:

MTZ 762 (MWIII):

Max Damage decreased to 40, down from 42.
Various adjustments to damage modifiers and damage range.
JAK Heretic Carbine Kit:

Decreased horizontal recoil and increased vertical recoil.
SMGs:

AMR9 (MWIII):

JAK Ettin Double Barrel Kit: Bullets fired in a vertical column.
RAM-9 (MWIII):

Speedway v5 Short Barrel: Adjustments to aim down sight speed, recoil, and control.
WSP-9 (MWIII):

Various adjustments to hipfire spread, damage range, and tactical stance spread.
Shotguns:

Lockwood 680 (MWIII):
Damage pellet count remains at 6 regardless of ammo capacity.
LMGs:

Bruen MK9 (MWIII):
Lower Torso Damage Modifier increased.
Various adjustments to aim down sight time, movement speed, and recoil.
Sniper Rifles:

XRK Stalker (MWIII):

Decreased aim down sight time.
Added new Optic Attachment.
KATT AMR (MWIII):

Decreased aim down sight time.
Handguns:

Renetti (MWIII):

JAK Ferocity Carbine Kit: Max and Min Damage increased.
COR-45 (MWIII):

XRK IP-V2 Conversion Kit: Increased bullet velocity.
TYR (MWIII):

Near-Mid Damage Range increased.
9mm Daemon (MWII):

Daemon Hand Rear Grip: Added missing Pistol Fastdraw benefit.
Wonder Weapons:

Wunderwaffe DG-2:
Splash damage, Projectile Explosion Radius, and Projectile Speed increased.
Players impacted no longer forced to fire.
Adjustments to ADS & Hipfire Sway.
Attachments:

Underbarrel Launchers:

Exploit addressed.
JAK Limb Ripper:

Increased movement speed while revving.
Increased damage range.
Last edited by Elector; Mar 7, 2024 @ 3:34pm
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Date Posted: Mar 7, 2024 @ 3:22pm
Posts: 2