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You can try turning on the DLSS sharpness up or turning on image scaling in the nVidia control panel and setting the sharpness to your liking (I have it at 20 to add sharpness but not introduce too much white edging).
If you notice at the main mode select screen if you turn on DLAA it will cause all sorts of visual artifacts in the background where there is a lot of film grain but the character in the foreground where there is no film grain will look considerably sharper and the shadows more stable with DLAA.
While you can't turn off film grain in the main menu, in game the game looks a lot better with DLAA and film grain completely turned off.
I turned down film grain and completely disabled any type of scaling effect. no DLSS and no dlaa. game looks way better now.
With FSR/DLSS/DLAA etc it looks incredibly blurry.
I set the FCAS sharpening to around 60-70% and it's perfect
Also, turn Anisitropic Filtering to X16 and Negative LOD to Allow instead of clamp with DLSS/DLAA. Nvidia's AF is almost always better than the games' and a clamped Negative LOD bias will look blurry with image reconstruction.
It looks great in game, it only looks terrible in the mode selection screen.