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Imho input based matchmakin is the most fair solution to solve the problem.
And FYI that 100% lock on are the rage hacker mate there are multiple videos on yt where they add an delay for the aimbot that it looks more "human" So yeah like i said AA IS THE SAME AS AIMBOT.
incredible.
this ♥♥♥♥ is full of bots
its not aimbot.
aimbot you lock on to players if they are far away/behind you/side of you/behind walls, and you stay permanently locked on.
where as you arent permantly locked on with aim assist.
therefore aimbot is not aim assist and that is the fact that you all arent accepting
because your not always locked on.
Yes you are realy that stupid angain just for you An aimbot does NOT NECCESARY 100% lock onto an enemy xD AA and aimbot in its function are the same. But i guess your small brain cant uderstand that. Go read the definitions about both of themand you see you are wrong
such losers..
hope they ramp up ricochet to keep it as clean as possible but yeah... cheaters always find ways to cheat until they get caught and then complain in forums.
Here's a summary. Slow down aim assist slows the aim speed down as the reticle gets close to the opposing player.
Rotation aim assist turns the player body towards the opposing player. This type of aim assist does most of the work for the player. You can swipe the your aim to the left or right and still get a shot on the player. With correct timing you can also get a kill with a sniper without aiming down sights.
Slow down aim assist isn't broken but rotation aim assist is broken.
Here's the definition of the two:
Aim assist is a feature enabled for players who use controllers to help guide the crosshairs towards opponents automatically. It compensates for the lack of precise control when using a thumbstick. Aim assist tracks enemies, husks, AIs, and wildlife when a player is targeting an enemy.
An aimbot is a computer game bot used in first-person shooter games to provide varying levels of target acquisition assistance to the player. It is sometimes incorporated as a feature of a game, but making the aimbot more powerful in multiplayer games is considered cheating, as it gives the user an advantage over unaided players.
So to answer your 'Don't say Aim Assist is aimbot. because its not!' It's both a yes and a no. Aim assist is just a weaker aimbot. Make aim assist too strong and it would be considered an aimbot.
Functionally they are similar but they're designed for a different purpose. Aim assist functions similar to an aimbot (mind you one whose detection range is rather narrow) but its purpose is to assist those on a gamepad with aiming as they don't have the kind of control we have with a keyboard and mouse.
Realistically Call of Duty is going to continue to be as accessible as possible. Even moreso with Activision being owned by Microsoft now, and the interesting configurations someone could make with the Xbox Adaptive Controller and some extra hardware should be interesting.
because it is. The aimassist is doing the job you should do by urself. Its cheating and has nothing to do with skill.
Aim assist in COD is the literal reason I don't play it anymore.
Aim assist is just a COD approved aimbot turned down to med-low. When someone is hacking it looks just like COD aim assist unless said hacker rages and turned the dial up to 11.
Once again don't feed the trolls everyone with half a brain knows aim assist is just an approved aimbot as it functions identically. Now games instead give you different options of how strong you want your aim assist/bot to be.
getting randoms with CONSOLE, fk me, they all bots,,,,moving like bots, ehgh ehh, what, ehh click clikc, ehhh what
Granted most MnK players would probably hate this, I know I do, but the few that didn't, they could find a way to abuse it on MnK would make for some interesting conversations.