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Basically, the more you play, the more damage enemies do, the more damage you take from enemies, the more accurate enemies are and they reduce the amount of damage enemies take from you.
One round everything seems normal, next round the basic DMZ AI suddenly drops me with 2 perfect RPK salvos from 100m away, first taking 3 plates (LOL) second dropping me.
Absolutely pathetic, I hate whoever decided to implement this.
it could be part of the problem, but the effectiveness of weapons it's so inconsistent that I'm pretty sure there is more involved here.
Sometimes it feels like weapons kills in a few hits, sometimes a whole 30 rounds mag isn't enough, that's quite a big of a difference if we only include tickrate and hit detection in the math.
I can't say that for sure SBMM is involved, but if not that, something it's clearly broken beyond hitboxes and tickrate.
My gut feeling is something fishy is going on - it seems way different to previous cods. We also know for sure that Activision has developed these ideas and tools for rigging our matches on-the-fly, so its not a stretch to assume they have been implemented. Last year, a few Youtubers did some tests with various accounts and they all agreed that at the 'higher bracket' latency and ping was affected.
My gut instinct is this game is rigged af atm. And that's why they reintroduced vague stat bars.
Off topic but if that is the case (which i think it's not) what the hell are we doing on servers that are still laging , and this game is out over a decade ,it is 2022 ppl are having insane internet speeds this need sorting out and addressing also it is mind blowing...