Call of Duty®
Here is how controller aim assist works addressing complaints
I've tested every aim assist setting in private lobbies for 20 minutes each. Along with hours of multiplayer regular play.

*I have to amend some details based on horizontal movement as I was not aware of the tracking when your character moves horizontally against an opponent also moving horizontally.

Circling a stationary target or strafing a target moving forwards or backwards does not modify the aim assist behavior from what I've already posted.

However when strafing a target that is also moving on a horizontal axis from your player.
A hard to break lock occurs keeping your cursor tied to your target.

You have to already be centered on the target for the lock to occur.


Here's how it works,
PRE-ADS
If your reticule is on an enemy before you ADS you're going to ADS on target no matter the setting. If Pre-ADS cursor is on target you will ADS onto the target exactly where your reticule was on them before ADS. NO ADJUSTMENT TO AIM ON ANY SETTING WHEN ALREADY ON TARGET PRE-ADS
This triggers the most common kneejerk they autoaimed me complaint.... but you were already aimed on before ADS. (see end section of post for further details]

Aim Assist Settings
If you ADS just a tiny minuscule amount off target over their shoulder or side of body. On Default and Precision settings you are still ADS off target by that miniscule amount it DOES NOT ADJUST YOUR AIM ONTO TARGET AT ALL.

If you ADS just a tiny tiny amount off target on Black Ops or Focusing settings it WILL MOVE YOU ONTO TARGET by a miniscule amount.
You practically have to already be on target before ADS for Black ops and focusing to move your cursor. I can't stress enough how close you have to be for this to have any effect.

Tracking / Movement
All settings have a resistance to moving away from a target. Its a magnetic attraction that slows down near an enemy to a varying intensity per setting.
Movement on a flat plane tracks but is highly dependent on speed of target direction of movement and distance to target.
Slight diagonal movements are tracked at running / walking speeds depending on the severity of the diagonal angle to your player.
Flat horizontal movements are tracked at ADS walk speeds barely and normal walk and not tracked at running speed.
Vertical movements are either not tracked or negligible

All tracking breaks easily and isn't very strong in the first place.
Jumping, prone or just strafing faster than ADS walk speed can negate or break the tracking.
The closer your target is the harder it is to break tracking this is due to the amount of screen space the enemy is taking on your screen.

[/h]Conclusions[/h1]
The aim assist implementation isn't very strong. The magnetic slowdown near a target is the strongest force applied to controller no matter what setting.
Default and precision settings don't do anything to get you on target.
Focusing and Black Ops settings adjust your aim towards target but only if you are practically on target to begin with.
This is not an auto aim easy win system. While I do see some stronger assistance with Black ops and Focusing (focusing is the strongest aim assist setting) I am not seeing anything to backup the inaccurate complaints on this games aim assist settings.

Lets compare mouse and controller engagements.
Pre-ADS
Controller with right thumbstick adjusting view while traversing the map only needs a small movement of the right thumb. Range of motion is very short

Mouse look adjusting while traversing the map requires a large range of wrist motion.

The Controller can adjust Pre-ADS reticule onto a target with less motion. Without being able to compare different mouse settings and skill levels. Lets just say generally a controller can Pre-ADS onto target with less motion and less time than a mouse.

As the Pre-ADS cursor when already on target will aim exactly into that same location. Added with a faster overall ability for controller to navigate onto target Pre-ADS.
What mouse users are experiencing is a time disadvantage getting on target Pre-ADS.

Add onto that the magnetic effects and slight target tracking of controller, mouse users will have a more difficult time keeping on and adjusting to moving target.

Mouse has always had a higher ceiling for skill
All of the aim assist settings in this game will not beat a skilled mouse user precision. I can see competition or even an advantage for controller in time to get on target.
Отредактировано [D3RP] Ate-By-Zombies; 5 ноя. 2022 г. в 8:30
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Another one showcasing how the aim assist is quite literally just an aim bot:

https://youtu.be/XDbJSBmfdBE?t=511

I guess they finally solved the hacking problem. No need for hacks if the hacks are literally part of the game.
Автор сообщения: D3RP Ate-By-Zombies
Автор сообщения: Genome

That's wrong. Or maybe you are explaining it in a way I'm not u derstanding.

Default absolutely has rotational aim assist where it tracks the target as long as you are moving yourself. Are you taking your own movement into consideration?

Clarify what you mean by magnetism. Because to me that sounds like you are saying it's pulling your crosshair towards the target? If so thats not really how any of them work.

It's as simple as this. There are 2 type of aim assist at play here (possibly 3 if focusing does readjust your aim slightly but I didn't see this).

Rotational
As long as you are moving in any way and the targets aim assist bubble goes over your crosshair then it starts to match their movement but at a slower speed than they are moving. But it's pretty strong in this game.

Sensitivity lowering
When your crosshair goes over the targets As bubble it drops your sensitivity so you can more precisely aim while over a target. But that's all it does. There is no tracking.

Default and black ops use both. Precision and focusing only use sensitivity lowering and both have much smaller AA bubbles.

By magnetism I am meaning a resistance to moving away from the target. Its not a pulling to effect its a resistance to pulling away from the target.

Now black ops and focusing will pull your crosshair closer to and onto the target if you are slightly off target pre-ads and go into ADS just next to a target it moves your cursor closer or onto the target. See my post directly below the original post for this topic.

I won't speak on the other issues as we just disagree on what we are experiencing and I'm happy to leave it there.

That's fine. I just think me or you are mixing up default and focusing. I will retest later incase it's me. But I'm pretty sure default has rotational aim assist. It's why practically everyone out there has rotational aim assist.

Either way I think precision is best. It would be even better if you could choose how much it lowers you sensitivity because it's a little to much. I would it where it drops it by about 20% only rather than what feels like 40%.

I think when you say magnetism you are saying the same thing as me when I say it lowers your sensitivity.
Автор сообщения: Zoopy
Another one showcasing how the aim assist is quite literally just an aim bot:

https://youtu.be/XDbJSBmfdBE?t=511

I guess they finally solved the hacking problem. No need for hacks if the hacks are literally part of the game.
Man this guy is full of it. Listen to what he says and dissect his gameplay.
Sure he can say everything is auto matic and he isn't adjusting his aim. That doesn't mean that's what is happening.

Just some small time youtube trying to get 400 likes for his video.
Legit information in there about the center dot, thats where your gun will ADS to of course you want to keep that on the target.... And not sprinting around corners.
Absolute trash information in this video also.
Отредактировано [D3RP] Ate-By-Zombies; 5 ноя. 2022 г. в 7:02
Автор сообщения: Genome
Автор сообщения: D3RP Ate-By-Zombies

By magnetism I am meaning a resistance to moving away from the target. Its not a pulling to effect its a resistance to pulling away from the target.

Now black ops and focusing will pull your crosshair closer to and onto the target if you are slightly off target pre-ads and go into ADS just next to a target it moves your cursor closer or onto the target. See my post directly below the original post for this topic.

I won't speak on the other issues as we just disagree on what we are experiencing and I'm happy to leave it there.

That's fine. I just think me or you are mixing up default and focusing. I will retest later incase it's me. But I'm pretty sure default has rotational aim assist. It's why practically everyone out there has rotational aim assist.

Either way I think precision is best. It would be even better if you could choose how much it lowers you sensitivity because it's a little to much. I would it where it drops it by about 20% only rather than what feels like 40%.

I think when you say magnetism you are saying the same thing as me when I say it lowers your sensitivity.

Yes we are in agreement about the lowering sensitivity. Default and Precision are my preferred settings. I notice a lower sensitivity when on and near a target.
Those are the only affects I have seen and tested with Default and Precision. The aim assist for those settings are barely noticeable just a slowdown when near or on target.
Автор сообщения: D3RP Ate-By-Zombies
Man this guy is full of it. Listen to what he says and dissect his gameplay.
Sure he can say everything is auto matic and he isn't adjusting his aim. That doesn't mean that's what is happening.

Sure. Everyone else is wrong and you're right. This guy just made a tutorial that doesn't actually work. :shit:
People also arent realizing theres plenty of chronus zens that amplify the aim assist to damn near aim bot levels. I personally okay playing against the normal AA. The zen users are clowns.
Отредактировано CREAMY_FLAPS; 5 ноя. 2022 г. в 7:04
Автор сообщения: Zoopy
Автор сообщения: D3RP Ate-By-Zombies
Man this guy is full of it. Listen to what he says and dissect his gameplay.
Sure he can say everything is auto matic and he isn't adjusting his aim. That doesn't mean that's what is happening.

Sure. Everyone else is wrong and you're right. This guy just made a tutorial that doesn't actually work. :♥♥♥♥:
Sorry I edited my post after you had this up. Its a clickbait video guy is trying to get 400 likes. He has some legitimate tips in there. But he is straight up lying about his gameplay and not adjusting his aim /sticks at all.

He is talking about that center white dot. Dude thats where your sights ADS onto of course you want the white dot on target. Thats exactly what my post is talking about if you get the pre-ads cursor on a target when you ADS you are already on target.

I mean you don't have to take my word for it I'm just some random stranger on the internet.
But I sure as hell wouldn't take that random strangers word for it as he is selling snake oil.
I'm writing up a tutorial to try and clarify some things for the community here.
That guy is trying to get 400 likes and build his channel with clickbait.
Like I said, it's not one random stranger. Lots of people are calling this ♥♥♥♥ out, even longtime console players.
Автор сообщения: PsychaChi
https://www.reddit.com/r/ModernWarfareII/comments/ykdqhs/aim_assist_isnt_overpowered/

Watch that and have a laugh.
I was just looking for this video to post here, ♥♥♥♥♥ crazy man.
https://www.reddit.com/r/ModernWarfareII/comments/ykdqhs/aim_assist_isnt_overpowered/

Aim assist makes this the worst possible experience possible on PC and is the strongest aim assist in any shooter so far. I dont have the link, but someone did that bug with the tripod that launches you into the air, and some controller player locked onto him mid flight and instakilled him. Tweaked correctly it is beyond broken and 90% of mouse and keyboard players cannot compete with people that are some of the worst controller players. This game is a horrible experience currently.
So far Genome is the only person that has said I did this with my settings and observed the aim assist behavior. Everyone else is just linking to clickbait videos and talking about anecdotal stories and beliefs.
Test it tell us how it works, stop copy and pasting the same ♥♥♥♥ like its a conspiracy you're trying to spread.

Give us your data not other peoples. You tell me you saw it here's how it worked I'll believe you.
Saying aim assist is the strongest here in any other COD you've played because you watched a video or because you watched a killcam is not accurate.
You need to use a controller go out and play with the settings play some games and report back.
Отредактировано [D3RP] Ate-By-Zombies; 5 ноя. 2022 г. в 7:23
LMFAO... What absolute garbage, tell me you're a controller player without telling me you're a controller player.

"here's how ot works"

Oh thank you so much for educating us because everyone here who has done their own testing are obviously not competant adults who have any idea what they are on about.

"All tracking breaks easily and isn't very strong in the first place"

Again. Garbage.

This has been tested by many people, I honestly hope nobody takes this limited testing you've done and believes it in regards to actual real world normal MP gameplay. Your testing is flawed and your presentation of it is massively biased and rather condescending. Even going on to say why mouse is better and has more advantages, like we don't know?

In response to your "testing" and your claims that it isn't very strong (again LMFAO),

The ADS may not snap to target, but nobody said it did, your "tests" actually conclude that it will move onto them if ADSed very close by, so thanks for that, didn't actually know it further adjusted aim for you.

Your claims that the magnetism isn't very strong is ridiculous, how have you tested that exactly? 20 minutes doesn't seem long at all to do that amount of testing to say I was personally testing just one profile for well over 2 hours to make sure results were accurate.

If anyone goes into multiplayer or a private match just to test the magnetism or even watch a video online (like the one that is circulating the forums) there is no doubt in my mind that the majority of people will say it's very strong. Not to mention the rotation assist that is amplified drastically when movement is present.

Where I feel your tests may have failed is by doing these tests with absolutely no movent input whatsoever. Again with that video that is circulating it shows that the magnetism alone without any user input (let alone movement) is strong enough to follow an enemy fully jumping cover to be able to kill them. That is INSANE. That alone disproves your argument.

Now back to my point, WITH user input this aim assist is even stronger, to the point where it glues itself onto enemies. Even if you think it doesn't track very well or whatever. The actual truth of the matter is that in normal online circumstances where movement is involved this aim assist will not leave a target once you're on it with extremely little help from the player actually trying to remain on target.

You're right that if a player aims on an enemy and then does absolutely nothing (no strafing and not touching the aim stick) then yes it is likely that will break aim lock and just firing the gun will not reward a kill. But who in the hell is going to just hold shoot down and expect a kill? Where are we? In 0.1K/D lobbies?

Please retest it for youself and include movement mechanics (Strafing and slight aim input over the target). I honestly know you have no intention of doing any tests that disprove your lovely controller aim assist to be overpowered however so whatever. I'll see you in Hardcore.
Отредактировано Naughty Maggot; 5 ноя. 2022 г. в 7:43
Автор сообщения: D3RP Ate-By-Zombies
Автор сообщения: PsychaChi
https://www.reddit.com/r/ModernWarfareII/comments/ykdqhs/aim_assist_isnt_overpowered/

Watch that and have a laugh.
That is entertaining but not accurate to how aim assist works on any settings.
This is the QAnon of MW2.

This is a literal recorded video evidence and you just straight dismiss it with zero justification.
"Trust me bro" does not make you convincing in any way.
You are the one pulling QAnon antics here.
Using other peoples youtube videos is like getting news off facebook. You can't trust what they are showing you is exactly how the aim assist is behaving. They have a video of the controller is that truly a 1 to 1 were they recorded separately to fake this into looking so bad?

Now I don't know about rotational aim assist and I didn't test for it. Genome is the only one on here that gave any specifics on how he was able to observe it.

If you can't observe it yourself and you're just pulling ♥♥♥♥ off youtube or what other people are saying how can we take that as fact?

My bias is that I have personally experienced ZERO of the "video evidence" brought forth. I'll try to replicate what genome was talking about with rotational aim assist.

Everything I posted is accurate for what I could replicate and what I've experienced.

Test this ♥♥♥♥ yourself and tell us how it works, seriously I'd like to know.
Отредактировано [D3RP] Ate-By-Zombies; 5 ноя. 2022 г. в 7:32
Автор сообщения: Zoopy
Автор сообщения: D3RP Ate-By-Zombies
Man this guy is full of it. Listen to what he says and dissect his gameplay.
Sure he can say everything is auto matic and he isn't adjusting his aim. That doesn't mean that's what is happening.

Sure. Everyone else is wrong and you're right. This guy just made a tutorial that doesn't actually work. :♥♥♥♥:

This person wrote some very biased assumptions and is obviously a controller player, there is absolutely no proof given here.
The whole tone of the post is condescending towards KB&M players. Yes they have an advantage on a level playing field we all know this, so why do top PC players choose a controller? Maybe because it's their prefrence but I'd argue, especially in MW2, it's because it is actually easier if you're good with controller to keep on target.
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Дата создания: 5 ноя. 2022 г. в 6:01
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