Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're nearly competitive level you are slightly stronger.
If you're 10+ years of professional counter-strike you'll destroy console players.
Any assist it gave me with aiming was nullified by how clunky everything else I tried to do was. If someone was really tuned in and good on a controller I can see how it could help them, but.... movement was so god awful.
I'm sticking to my mouse. I don't feel like I'm at any disadvantage for using it.
Edit: I will say that when I snipe with mnk, I can absolutely destroy people and feel like I have an advantage.
Your mouse works in a way, that you move it a certain amount, and your screen changes a certain amount. Distance traveled will always be the same with the same parameters.
The analog stick works as velocity vectors. You move it a certain amount, and it speeds up or slows down. But the rest area of the stick (dead center) and edges tend to fluctuate all the time, giving stuff like stick drift, etc. So there are things like dead zones. I.e. it ignores all input within a specific radius, to avoid error.
This though makes any precision near impossible. Even using a device which translates the mouse to a game pad, it's still near impossible to make any small circles, whereas it's super easy for a native mouse. For example, when you're doing pixel precise movements.
If you compare modern console FPSs with older computer FPSs, you'll notice the newer ones built for the game pad are much slower and the targets are much bigger. So movement is a lot less of a factor here, when with the keyboard & mouse based FPSs, it's almost as essential as your ability to aim.
And even then, they still need assist to get any real ability to play at a decent pace. You'll see people who claim it hurts more than helps, but mainly they're in denial. If that was the case, they always have the option to turn it off, but they almost never do. And even then, with some games they still give game pad users extra advantages beyond just the assist, such as lower flinching and recoil, which you can't turn off.
If you really want to see how good you are without aim assist, rather than just turning it off, go into a practice match with a friend, and find something small, like a light or a some other tiny marker. Get to a distance so it's about 1mm^2. Move your cross hair off it a fair amount in both the X & Y direction. And then see how long it takes you to be able to shoot that marker. You'll find that it's not easy, and takes magnitudes more time than using a mouse to do the same task, regardless of how good you are.