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Henkka Nov 4, 2022 @ 1:49pm
KBM playing against controller players
How effective is the aim assist with controllers. My latest match was in a lobby where I was the only KBM player and everyone else was using a controller. There were some interesting pixel perfect shots from really far away, like only a small fraction of the character visible behind a vehicle and these players were making headshots left and right. I also noticed that almost all of the were playing with iron sights and still making shots that would be more suitable for some 2x or 4x scopes.

Is there a way to play in KBM lobbies only? And if there isn't, there really should be. It seems that most games at the moment push for heavy aim assist for controllers and throw all players into the same lobbies where others need to aim to make the shot while the others are able to track through smokescreens and overall explosion debris and make basically impossible shots all the while using no scopes whatsoever.

It's insane that there can be a grenade exploding a electric box that creates a lot of smoke and you can't see through it but then you still get headshotted from 50 meters with iron sights. And then looking at the kill cam you can see that there really is a thick smoke blocking the shooter's view and they still make the shot.
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Showing 1-7 of 7 comments
no filter for input mode sadly, and "aim-assist" is strong with this one
If you're average KBM player console aim assist will destroy you.
If you're nearly competitive level you are slightly stronger.
If you're 10+ years of professional counter-strike you'll destroy console players.
KainN Nov 4, 2022 @ 2:04pm 
Aimbot assist
KnightLinaria Nov 4, 2022 @ 2:07pm 
It's aimbot pretty much. And no, you have no option to avoid playing with console players
ThoroughlyBaked Nov 4, 2022 @ 2:08pm 
I played a few games today with controller... and first off how the hell did I ever play FPS like that?

Any assist it gave me with aiming was nullified by how clunky everything else I tried to do was. If someone was really tuned in and good on a controller I can see how it could help them, but.... movement was so god awful.

I'm sticking to my mouse. I don't feel like I'm at any disadvantage for using it.

Edit: I will say that when I snipe with mnk, I can absolutely destroy people and feel like I have an advantage.
Last edited by ThoroughlyBaked; Nov 4, 2022 @ 2:11pm
Zealaequin702 Nov 4, 2022 @ 2:12pm 
its not input choice yet sadly. It's bad enough a 30 time CoD CDL champion Pro Player Scrump is saying the rotational aim-assist should be banned and it took all skill out of the game and he uses controller. Who just announced he's retiring from CoD tournaments. This is his last year.
Last edited by Zealaequin702; Nov 4, 2022 @ 2:12pm
behindtimes Nov 4, 2022 @ 2:25pm 
Originally posted by ThoroughlyBaked:
I played a few games today with controller... and first off how the hell did I ever play FPS like that?

Any assist it gave me with aiming was nullified by how clunky everything else I tried to do was. If someone was really tuned in and good on a controller I can see how it could help them, but.... movement was so god awful.

I'm sticking to my mouse. I don't feel like I'm at any disadvantage for using it.
That's the case with game pads in general. They just don't have any decent precision. Even when I've tried stuff like a XIM in the past (simulates a game pad while you use a mouse & keyboard), you still lose the movement abilities due to how awful analog sticks are.

Your mouse works in a way, that you move it a certain amount, and your screen changes a certain amount. Distance traveled will always be the same with the same parameters.

The analog stick works as velocity vectors. You move it a certain amount, and it speeds up or slows down. But the rest area of the stick (dead center) and edges tend to fluctuate all the time, giving stuff like stick drift, etc. So there are things like dead zones. I.e. it ignores all input within a specific radius, to avoid error.

This though makes any precision near impossible. Even using a device which translates the mouse to a game pad, it's still near impossible to make any small circles, whereas it's super easy for a native mouse. For example, when you're doing pixel precise movements.

If you compare modern console FPSs with older computer FPSs, you'll notice the newer ones built for the game pad are much slower and the targets are much bigger. So movement is a lot less of a factor here, when with the keyboard & mouse based FPSs, it's almost as essential as your ability to aim.

And even then, they still need assist to get any real ability to play at a decent pace. You'll see people who claim it hurts more than helps, but mainly they're in denial. If that was the case, they always have the option to turn it off, but they almost never do. And even then, with some games they still give game pad users extra advantages beyond just the assist, such as lower flinching and recoil, which you can't turn off.

If you really want to see how good you are without aim assist, rather than just turning it off, go into a practice match with a friend, and find something small, like a light or a some other tiny marker. Get to a distance so it's about 1mm^2. Move your cross hair off it a fair amount in both the X & Y direction. And then see how long it takes you to be able to shoot that marker. You'll find that it's not easy, and takes magnitudes more time than using a mouse to do the same task, regardless of how good you are.
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Date Posted: Nov 4, 2022 @ 1:49pm
Posts: 7