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Rapporter et oversættelsesproblem
Playing like that in a Pub lobby on a Tuesday afternoon after my shift at work just does not flow well together.
Just give us variety back in the lobbies and prioritize connection again...
Im finding most people that are besting me and not 50/50 are using esp and aiming at me through walls before I appear. Or, they turn from no indicator at all and just "know" that Im coming from the flank.
Its not sweats. Its literal cheats
It's a game within a game. But I don't really think about it too much. Train aim. Train reflexes. Then be done.
Now rinse and repeat, almost every match is either an on going game where the team I get put on is getting ♥♥♥♥♥♥♥ rinsed and I usually just leave those. There's no incentive for me to stay and get clapped with them or the difference in skill level is a massive gap between my teammates and the enemy. Call that SBMM.
i like this
also
it seems like people doint mind if they are the biggest sweat in the lobby
but god forbid someone is sweating more just because
It's just not for me anymore. They can play by themselves, with other sweat lords.
There was a time when I WOULD BE the sweaty nerd, but I'm literally 49 now. I can't. There needs to be ranked play so that the people who really care about being the best and try to be the best can test themselves against like minded people.
It is the SBMM, the harder you try the more it punishes you. Period.
RainbowSix is so full of tryhard that the community doesn't even grow anymore, CS has many players because it's free, and it's also free to use hacks. I've been playing Battlefield since BF2, and in the game you can have fun killing and dying, but in COD I don't know what's fun anymore, I just play
Just play against bots on easy ....
Personally, closing in on 70 years old, I just go with the flow. If my team is trying to win, I will do so as well. If they are not, neither will I. Normally, I have an objective I am trying to achieve during the evening of gaming. I am a "completionist" so that means ranking up weapons and getting kills.
Overall, my impression is that folks put a lot more attention to their K/D ratio than to their W/L ratio. I believe, because of that, a lot of games turn out very lopesided. I think one of the reasons for this is that almost all achievements are based on kills and not wins. If more emphasis was placed on "winning," that very well could change a lot of in game behavior.
I miss the days the of just jumping in and having a natural round of fun. Not some lame software in the background deciding who goes where and who gets lobbied with who. 95% of what's been added over the years is just useless garbage that has no need to be in the game, but of course companies today are more interested in being greedy versus actually worrying about a good running game.
Case in point... we're over 2 months in and still my $100 is met with consistent packet burst every few minutes and damn near every person I know is complaining about the same thing. But do they address the issue? Nope... let's worry about putting out more overpriced lame operator bundles.
I don't mind EOMM but K&M players need their own playlists.