Total War: PHARAOH

Total War: PHARAOH

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Kendji Feb 15, 2024 @ 12:09pm
The End Game
I've played the campaign ~180 turns at the furthest. Became Pharaoh/Great King, owned the map, I've invaded Hattusa and other iconic cities. Done most things in most ways. Still the game interests me and I play. I constantly have that itch to keep going, but when your already top dog it's hard to keep rolling.

A map expansion would put more turns in. That has been discussed to death by now. Another thing that would add turns could be the Paradox type of thing. The dynamic rises and falls and rises of empires. If you could have Hatti, Irsu, Seti, Peleset or who ever rise to threaten the player. Past the 140 turn when the sea peoples die down. Say all Anatolia+vassals going at it vs Egypt+vassals with possible neutrals in the middle on the firing line. Maybe have some multi-stack battles.

I'm wondering on ways to make that happen. Have the AI of a certain settlement size maybe agressively pressure other AIs into vassalship and then create common wargoals for all of them?
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Iskar Feb 16, 2024 @ 4:24am 
I feel like the game would profit from the Coalition mechanic introduced in 3K. It led to an organic formation of power blocks towards the endgame that allowed for some epic clashes.
That could probably be integrated with the courts, allowing the Pharaoh/High King to call a Grand Campaign that leads to cessation of all hostilities within that super-faction and declaration of a coalition war against the other one.
Last edited by Iskar; Feb 16, 2024 @ 6:22am
Defmonkey Feb 16, 2024 @ 5:09am 
This would be a good addition i think
Andra Feb 16, 2024 @ 6:21am 
I'm completely illiterate in regards to TW modding, but maybe it could be scripted in as an event to have a figure emerge something like what you describe?
Not just immediately spawn with a few stacks to challenge the player, but rather a spell of unrest over a few provinces with rebellions and disorder.
After a few turns of the storm looming if you will, a province declares independence under some fictional lord or the return of one of the playable ones, idk.
Just thinking out loud, but i can agree something to really challenge you past 140 would be fun
I've played the campaign ~180 turns at the furthest.
Sounds like money well spent to me :UGCWHero:
Iskar Feb 16, 2024 @ 7:05am 
Originally posted by thewelshwizard *T*R*Y*:
I've played the campaign ~180 turns at the furthest.
Sounds like money well spent to me :UGCWHero:
Indeed so. We're just discussing the possible cherry on top.
Originally posted by Iskar:
Originally posted by thewelshwizard *T*R*Y*:
I've played the campaign ~180 turns at the furthest.
Sounds like money well spent to me :UGCWHero:
Indeed so. We're just discussing the possible cherry on top.
You missed the sarcasm :cta_emo2:
Kendji Feb 16, 2024 @ 8:30am 
Originally posted by Iskar:
I feel like the game would profit from the Coalition mechanic introduced in 3K. It led to an organic formation of power blocks towards the endgame that allowed for some epic clashes.
That could probably be integrated with the courts, allowing the Pharaoh/High King to call a Grand Campaign that leads to cessation of all hostilities within that super-faction and declaration of a coalition war against the other one.
The 3k model would be awsome tbh, I love that game :D
Iskar Feb 16, 2024 @ 8:51am 
Originally posted by thewelshwizard *T*R*Y*:
Originally posted by Iskar:
Indeed so. We're just discussing the possible cherry on top.
You missed the sarcasm :cta_emo2:
Poe's law strikes again...
My main problem with mid to late game is that all factions just become super passive - I set the AI to aggressive personalities with super low upkeep and stupid replenishment, and the early game was pure survival mode. Then, after the first civil war, no one declares war on anyone anymore. That includes the non-egyptian factions. It's like the AI just breaks after turn 50 or so. :(
JimmyTheSnake Feb 17, 2024 @ 7:21am 
Originally posted by Iskar:
I feel like the game would profit from the Coalition mechanic introduced in 3K. It led to an organic formation of power blocks towards the endgame that allowed for some epic clashes.
That could probably be integrated with the courts, allowing the Pharaoh/High King to call a Grand Campaign that leads to cessation of all hostilities within that super-faction and declaration of a coalition war against the other one.

I think 3K had the best solution to "end game" in Total War so far. It wasn't some zombie like Attila who just kept raising from the dead every time you killed him. Or, some ridiculous, world ending event like the Chaos invasion from Warhammer. It created a real world scenario that was different every game. The AI simply consolidates power in a real world way that makes world domination much more inconvenient.
Kendji Feb 17, 2024 @ 8:22am 
Indeed, I recently played 3K again and compared it. The End Game is better implemented there, in TWP if you want the same of coalition aspect you have to do multiplayer. MP would be cool, but few seem to want to do coops atm. That said, if they really wanted to implement a 3K coalition mechanic, then they probably also need to bring in family three. In 3K, if memory serves, there are certain circumstances where a character which doesn't have a active faction can break out and establish one, not sure if those are scripted or not.
PERICLES1789 Feb 24, 2024 @ 9:01am 
Originally posted by Kendji:
Indeed, I recently played 3K again and compared it. The End Game is better implemented there, in TWP if you want the same of coalition aspect you have to do multiplayer. MP would be cool, but few seem to want to do coops atm. That said, if they really wanted to implement a 3K coalition mechanic, then they probably also need to bring in family three. In 3K, if memory serves, there are certain circumstances where a character which doesn't have a active faction can break out and establish one, not sure if those are scripted or not.

I tended to agree with you until I played with the Pelesets. I chose a sedentary lifestyle. After conquering Canaan, and Hatti I had several Egyptian factions that declared war on me en masse and the end of the game promises to be exciting.
Kendji Feb 24, 2024 @ 9:43am 
Originally posted by PERICLES1789:
Originally posted by Kendji:
Indeed, I recently played 3K again and compared it. The End Game is better implemented there, in TWP if you want the same of coalition aspect you have to do multiplayer. MP would be cool, but few seem to want to do coops atm. That said, if they really wanted to implement a 3K coalition mechanic, then they probably also need to bring in family three. In 3K, if memory serves, there are certain circumstances where a character which doesn't have a active faction can break out and establish one, not sure if those are scripted or not.

I tended to agree with you until I played with the Pelesets. I chose a sedentary lifestyle. After conquering Canaan, and Hatti I had several Egyptian factions that declared war on me en masse and the end of the game promises to be exciting.
Campaign setting that reveals the map contributes to the mass dowing
Iskar Feb 24, 2024 @ 10:41am 
I had the same effect when I declared war on a vassal of the Pharaoh (Amenmesse in my Peleset campaign). They rallied all their vassals and refused to make peace for quite some time. Yielded some pretty epic fighting until I had taken the delta and lower egypt. Even then they only made peace when I sailed down to Kush, took one of Amenmesse's own towns and gave it back to him in exchange for peace.
On some settings, though, I do actually see a large resistance to me invading in the late game.

As a Hittite or Canaanite, on default settings and VH difficulty or higher, Egypt typically does form a large, hostile mass in their territory and make an Ultimate Victory require some thought as to which of my stacks goes where.

Only as Egypt does it seem to get a little too easy... as Egypt, even on VH or L, once I survive the Sea Peoples, it usually isn't too hard to mop up Canaan and eventually invade what's left of the Hittites.

Tbh, the late-game for Pharaoh is pretty decent, IMO. Game has a lot of other issues, namely that it's the bronze age so the roster is very narrow (infantry of a few types, and chariots... about it there). But the late-game functions pretty well, though I would guess there may be settings tweaks (like turning Sea Peoples off, or turning them way way up) that might break things a bit.
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Date Posted: Feb 15, 2024 @ 12:09pm
Posts: 15