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https://store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2/
and the same try here to. Everyone that critism the game he say "you have to leave"
So cheap....
I kind of wish I only played 30 hours in each total war game. It's embarrassing the hundreds and thousands of hours I've put into them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3044770164
The first thing I do in any TW game is make a custom battle with a bunch of melee units and watch the engagements. Melee engagements have either not changed (Rome 2, Attila, Pharao) or regressed (Warhammer, 3K, Troy).
Rome 2 marks the beginning of where CA forgot why we play their games. I suggest watching the Rome 2 review from Reynold Sanity. His points regarding the battle mechanics stand to this day.
They should honestly just scrap the entire warscape engine. It does well on ranged combat, but that's about it. Better armor is not reflected in different materials and weapons behaving different towards it, but because of +2 piercing armor. The units don't feel lifelike at all, they move in perfect unision, clip through eachother, search their targets like drones and when killed die with the same death animation. Units end up in giant blobs since Rome 2 as every unit tries to attack into the center of an enemy unit... I want a battle SIMULATION, no spreadsheet calculator!
Some games have no matched combat where units attack the air and die randomly. If there is matched combat, it just means that second rows in a formation will do nothing. If an ally does actually attack the enemy stops mid-animation and dies by some generic non-matched animation. To this day they have not fixed the moments between matched combat animations, meaning units will stupidly stare at each other and awkwardly move into position for the next animation. Absolutely zero dynamics here. Compare that to Medieval 2 where there are dedicated attacker/defender animations and matched combat kill animations without delay!
Battle lines do not move and still look inferior to Rome 1 heavy units simply pushing through peasants.
New physics based engine, more lifelike animations, ragdolls, collsion, mass, formation combat, etc. Why is Total War rendering so many units only to handle them like Age Of Empires units? That one poor roman soldier does not have 75hp but 1 life and if he gets stabbed at the right angle he dies immediately. Seriously, who thought it was a good idea to replace single entity hp with a shared hp pool for the entire unit? Formations like Testudo do not work AT ALL!
I think Totally Accurate Battle Simulator does a better job at Battle Simulation than Total War currently...
Seriously, make Empire 2 (since it actually works on Warscape) and get a new engine for Medieval 3.
1.) It costs money
2.) It requires time
If you half-ass the same engine or half-ass a new one you're still half-assing it.
Thank you for posting that. I put it on my wishlist and may well send my money over there after some careful consideration. Sega has taught me, over the last few years, to carefully consider each game I buy as I do not want to make the mistake of purchasing another poor game the likes of which Sega/CA has been producing as of late.
It's not really a game from what I've seen, thought about it but I passed.
Yes, likewise. They burned many with rome 2, The yearly release model just doesn't work either. Sega thinks it should, I guess?