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Btw, I use the Chariots for what you describe using cav for. Plus sounds like you don't know how to use the chariots. You should cycle charge, like with cav. Not leave them in combat or sitting somewhere imo :).
do U want aviation and tanks?
PS out of clowns reward
People did definitely ride horses it seems, I would not have issue if one person on horse, or scouts or having more of light dragoons style approach to cavalry but we should definitely not be seeing heavy cavalry. A horse is an expensive commodity after all.
So... to answer your question, Pharaoh has all the tools you need to attack flanks and cut the fleeing foe down. Its what some of your light infantry is for. Look for units with high speed (around 43 to 45) and try and get some that have vanguard deploy, stalk, ambush and other similar traits.
For me personally i prefer to use chargers, vanguards and runners etc. Ideally with a two handed weapon, Axe or Club that put out good damage.
If i have the terrain and abilities i will usually hide these units and attack archers from the side or rear. They will typically panic and get destroyed pretty quickly, then you rear charge the battle lines with them and 1 usually will target heavy / shielded infantry to get them to break to cause mass rout.
Another thing these two handed axe and maces can do is break down city gates. typically they will be a bit vulnerable coming up to the gate so may want to consider screening with another unit with shields or if they have a weapon switch ability run up with shields and switch over to two handed weapon, but once up to and under the gate, archers and towers cant reach them and they can smash the gate down without further harm.
As an example....
Bay has axe vanguard units that vanguard deploy / hide. I prefer the lower tier ones for most of the game for the higher speed, the higher tier ones are stronger and armoured but slower.
Ramesses has his Medjay chargers that get the job done though they cant vanguard deploy / hide so you will need to stick these behind your battle lines and try and flank with them. or...... you can use his tier 4 Sherden units that can weapon switch to two handed that increase their speed. The Sherden units can also gain traits for vanguard deploy and Ambush. They can also use fear which gives them bonuses to break the bad guys.
Many Native units also are good for this role, Habiru units use vanguard deploy so their chargers and other light units are good for hiding, ambushing, vanguard deploying.
Finally Chariots...
You can get the archer ones, but you can get the melee ones too. Chariots can be very effective but they can also be borderline useless on some maps. One other thing to be mindful of is that if you like using auto resolve chariots fair very poorly.
They are the best unit for running down and racking up casualties, and are good at charge and breaking units. In general you should not be front lining these, i've got several hundred kills per unit with them before.
There are a few imbeciles in this forum who fancy themselves as veteran players that just go on about chariots and don't understand that you need to be mindful of terrain... along with elevation, you need to check the ground, for mud, sand, water and rough terrain... Just select the chariot and mouse over the ground with your cursor to see the penalties, it will vary for light, medium, heavy chariots. Also be mindful of change in weather as that can change the conditions of the ground. These affects can reduce your chariots to a crawl, or going down hill on perfect open ground you can become a wrecking ball.
You should not be using them for sieges, you cant back cap capture points with them anyway. Also, the pathfinding in settlements is just to terrible to use them properly which is a valid criticism for chariots. If i have them in a siege, i usually leave them picking flowers outside the settlement.... if you have ranged chariots you could have them doing donuts / burnouts outside the settlement while shooting some arrows but they dont tend to do very much.
If you are playing as Ramesses you can build the level 4 native muster field (in your starting province) to gain access to the Canaanite chariots.
I have been playing quite alot of PvP campaigns in Rome 2 and Attila with a friend back in the day, and from my experience cavalry units are not that great. Settlement battles and sieges tend to make up ca 75% of all battles played, and then you mostly want infantry.
I think the same is true vs the AI to an extent, but cavalry-type units are a bit better then. Like you said it's possible to maximize the victory that way. From my ~25h playing Pharaoh (on normal) so far it seems like the AI is more prone to sally out during sieges than in other TW games I have played. Seems like having 2-3 chariot units for most armies can be worthwhile for that reason.
Yes it could, but it depends a bit on how you play. I've just loaded up a campaign i played up to the point of ultimate victory.
I had 166 Battles
23 Siege Battles
49 Minor Settlement Battles
94 Land Battles
I don't think i had a single instance in which the AI sallied out for that campaign. When in wars i tend to go in pairs or triplet armies to leapfrog from settlement to settlement. Always using one army to block / siege the fort outpost if it has one and take out watchtowers if needed, then i will have another army assault the settlement that typically only has the basic garrison, the balance of power is usually too high in my favour so they don't usually sally.
That said i do agree with you that the AI will consider Sallying out more willingly i have seen it do it, but more likely if you siege over multiple turns, i usually make the assault the very next turn so i don't wait and starve them out unless under very specific conditions / goals i want to achieve.
You can make the AI force sally out in some instances e.g. with the Thutmose legacy if you have a balanced resolution / conquest culmination.
In the instance that it does Sally out then yes Chariots could be useful if this is a play style you prefer. Personally i don't use Chariots much, I'm comfortable in using them and can get good results but i have my other preferences. If the AI doesn't sally out then can end up sitting around not doing much in which other units could be more useful.
Personally I'll probably play a few campaigns with cav then see if it can be removed and play like that and pivot depending on what I want.
Cavalry would have been for scouting, and could harass a bit in a skirmish.
We know somewhat what cavalry was back then. The horses were too small, and they had no saddles, stirrups, or other essential cavalry equipment.
"In 1200 BC, while chariots dominated the battlefield in many civilizations, true cavalry was still in its developmental stages. The use of horses for direct combat roles would evolve significantly in the coming centuries, eventually leading to the powerful cavalry units that shaped later military history."
edit: yeah, hollywood always messes it up a little bit. its thought that the horses for roman chariot races were small, fast, and agile... Where as in Ben-Hur the horses were Strong, had great endurance, and just generally more robust period. I bet any Roman Emperor that saw Ben-Hur would have been wide eyed with envy. (video is tough to watch if you like animals) https://youtu.be/frE9rXnaHpE?si=YEhumVy5had0ls8A