Total War: PHARAOH

Total War: PHARAOH

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I need some real cavalry...
I blame Hollywood. I have these visions of chariots as basically Bronze Age tanks, but it seems they were closer to a fancy platform for archers.

What I need is something that can circle around the enemies flank, drive the enemy archers into dissarray, then slice into the bad guys rear, then run them down as they flee the battlefield.

If you or anyone you know fits that descripction, please give me a ring. I pay well! I'm (almost) Pharaoh!

PS I m also accepting applications for war elephants. Please see our front office for details.
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Showing 1-10 of 10 comments
Kendji Jul 3, 2024 @ 8:12pm 
It's coming in the next update, in the meantime check the workshop there's a cav mod.

Btw, I use the Chariots for what you describe using cav for. Plus sounds like you don't know how to use the chariots. You should cycle charge, like with cav. Not leave them in combat or sitting somewhere imo :).
i-dot Jul 3, 2024 @ 8:48pm 
Originally posted by Green Raven:
I need some real cavalry...
F U C I N G NO!

do U want aviation and tanks?

PS out of clowns reward
Last edited by i-dot; Jul 3, 2024 @ 8:49pm
Defmonkey Jul 3, 2024 @ 10:20pm 
No, there should not be cavalry.... there was horse riding but not cavalry as we know it today and only a couple of factions in the update will have them, Assyria being one and still really several hundred years too early. From drawings we have from several hundred years later they appear to work in pairs, one shooting with bow and a partner on another horse holding the reins.

People did definitely ride horses it seems, I would not have issue if one person on horse, or scouts or having more of light dragoons style approach to cavalry but we should definitely not be seeing heavy cavalry. A horse is an expensive commodity after all.

So... to answer your question, Pharaoh has all the tools you need to attack flanks and cut the fleeing foe down. Its what some of your light infantry is for. Look for units with high speed (around 43 to 45) and try and get some that have vanguard deploy, stalk, ambush and other similar traits.

For me personally i prefer to use chargers, vanguards and runners etc. Ideally with a two handed weapon, Axe or Club that put out good damage.

If i have the terrain and abilities i will usually hide these units and attack archers from the side or rear. They will typically panic and get destroyed pretty quickly, then you rear charge the battle lines with them and 1 usually will target heavy / shielded infantry to get them to break to cause mass rout.

Another thing these two handed axe and maces can do is break down city gates. typically they will be a bit vulnerable coming up to the gate so may want to consider screening with another unit with shields or if they have a weapon switch ability run up with shields and switch over to two handed weapon, but once up to and under the gate, archers and towers cant reach them and they can smash the gate down without further harm.

As an example....

Bay has axe vanguard units that vanguard deploy / hide. I prefer the lower tier ones for most of the game for the higher speed, the higher tier ones are stronger and armoured but slower.

Ramesses has his Medjay chargers that get the job done though they cant vanguard deploy / hide so you will need to stick these behind your battle lines and try and flank with them. or...... you can use his tier 4 Sherden units that can weapon switch to two handed that increase their speed. The Sherden units can also gain traits for vanguard deploy and Ambush. They can also use fear which gives them bonuses to break the bad guys.

Many Native units also are good for this role, Habiru units use vanguard deploy so their chargers and other light units are good for hiding, ambushing, vanguard deploying.

Finally Chariots...

You can get the archer ones, but you can get the melee ones too. Chariots can be very effective but they can also be borderline useless on some maps. One other thing to be mindful of is that if you like using auto resolve chariots fair very poorly.

They are the best unit for running down and racking up casualties, and are good at charge and breaking units. In general you should not be front lining these, i've got several hundred kills per unit with them before.

There are a few imbeciles in this forum who fancy themselves as veteran players that just go on about chariots and don't understand that you need to be mindful of terrain... along with elevation, you need to check the ground, for mud, sand, water and rough terrain... Just select the chariot and mouse over the ground with your cursor to see the penalties, it will vary for light, medium, heavy chariots. Also be mindful of change in weather as that can change the conditions of the ground. These affects can reduce your chariots to a crawl, or going down hill on perfect open ground you can become a wrecking ball.

You should not be using them for sieges, you cant back cap capture points with them anyway. Also, the pathfinding in settlements is just to terrible to use them properly which is a valid criticism for chariots. If i have them in a siege, i usually leave them picking flowers outside the settlement.... if you have ranged chariots you could have them doing donuts / burnouts outside the settlement while shooting some arrows but they dont tend to do very much.
Herr Robert Jul 4, 2024 @ 1:35am 
Originally posted by Green Raven:
I blame Hollywood. I have these visions of chariots as basically Bronze Age tanks, but it seems they were closer to a fancy platform for archers.

What I need is something that can circle around the enemies flank, drive the enemy archers into dissarray, then slice into the bad guys rear, then run them down as they flee the battlefield.

If you or anyone you know fits that descripction, please give me a ring. I pay well! I'm (almost) Pharaoh!

PS I m also accepting applications for war elephants. Please see our front office for details.

If you are playing as Ramesses you can build the level 4 native muster field (in your starting province) to gain access to the Canaanite chariots.
Last edited by Herr Robert; Jul 4, 2024 @ 1:54am
Herr Robert Jul 4, 2024 @ 2:20am 
Originally posted by Defmonkey:
Finally Chariots...

You can get the archer ones, but you can get the melee ones too. Chariots can be very effective but they can also be borderline useless on some maps. One other thing to be mindful of is that if you like using auto resolve chariots fair very poorly.

They are the best unit for running down and racking up casualties, and are good at charge and breaking units. In general you should not be front lining these, i've got several hundred kills per unit with them before.

There are a few imbeciles in this forum who fancy themselves as veteran players that just go on about chariots and don't understand that you need to be mindful of terrain... along with elevation, you need to check the ground, for mud, sand, water and rough terrain... Just select the chariot and mouse over the ground with your cursor to see the penalties, it will vary for light, medium, heavy chariots. Also be mindful of change in weather as that can change the conditions of the ground. These affects can reduce your chariots to a crawl, or going down hill on perfect open ground you can become a wrecking ball.

You should not be using them for sieges, you cant back cap capture points with them anyway. Also, the pathfinding in settlements is just to terrible to use them properly which is a valid criticism for chariots. If i have them in a siege, i usually leave them picking flowers outside the settlement.... if you have ranged chariots you could have them doing donuts / burnouts outside the settlement while shooting some arrows but they dont tend to do very much.

I have been playing quite alot of PvP campaigns in Rome 2 and Attila with a friend back in the day, and from my experience cavalry units are not that great. Settlement battles and sieges tend to make up ca 75% of all battles played, and then you mostly want infantry.

I think the same is true vs the AI to an extent, but cavalry-type units are a bit better then. Like you said it's possible to maximize the victory that way. From my ~25h playing Pharaoh (on normal) so far it seems like the AI is more prone to sally out during sieges than in other TW games I have played. Seems like having 2-3 chariot units for most armies can be worthwhile for that reason.
Defmonkey Jul 4, 2024 @ 3:28am 
Originally posted by Herr Robert:
I have been playing quite alot of PvP campaigns in Rome 2 and Attila with a friend back in the day, and from my experience cavalry units are not that great. Settlement battles and sieges tend to make up ca 75% of all battles played, and then you mostly want infantry.

I think the same is true vs the AI to an extent, but cavalry-type units are a bit better then. Like you said it's possible to maximize the victory that way. From my ~25h playing Pharaoh (on normal) so far it seems like the AI is more prone to sally out during sieges than in other TW games I have played. Seems like having 2-3 chariot units for most armies can be worthwhile for that reason.

Yes it could, but it depends a bit on how you play. I've just loaded up a campaign i played up to the point of ultimate victory.

I had 166 Battles

23 Siege Battles
49 Minor Settlement Battles
94 Land Battles

I don't think i had a single instance in which the AI sallied out for that campaign. When in wars i tend to go in pairs or triplet armies to leapfrog from settlement to settlement. Always using one army to block / siege the fort outpost if it has one and take out watchtowers if needed, then i will have another army assault the settlement that typically only has the basic garrison, the balance of power is usually too high in my favour so they don't usually sally.

That said i do agree with you that the AI will consider Sallying out more willingly i have seen it do it, but more likely if you siege over multiple turns, i usually make the assault the very next turn so i don't wait and starve them out unless under very specific conditions / goals i want to achieve.

You can make the AI force sally out in some instances e.g. with the Thutmose legacy if you have a balanced resolution / conquest culmination.

In the instance that it does Sally out then yes Chariots could be useful if this is a play style you prefer. Personally i don't use Chariots much, I'm comfortable in using them and can get good results but i have my other preferences. If the AI doesn't sally out then can end up sitting around not doing much in which other units could be more useful.
Last edited by Defmonkey; Jul 4, 2024 @ 3:30am
Kendji Jul 4, 2024 @ 4:47am 
I think Oldest Stories makes good points on this; https://youtube.com/watch?v=-4J38um9fgI

Personally I'll probably play a few campaigns with cav then see if it can be removed and play like that and pivot depending on what I want.
sir_walksalot Jul 7, 2024 @ 2:37pm 
I just wanna throw out there, that they added a hidden stat (lethality?) where units have a chance to instantly kill the enemy model they're targeting. Chariots have an increased chance for insta-kills supposedly. Or so said their notes. Got to love how they always have hidden stats in their total war games.
Iskar Jul 7, 2024 @ 3:08pm 
Originally posted by Green Raven:
What I need is something that can circle around the enemies flank, drive the enemy archers into dissarray, then slice into the bad guys rear, then run them down as they flee the battlefield.
Anything from medium chariots onwards will fill exactly that role. At least they consistently did in my campaigns so far.
Klutch Jul 9, 2024 @ 4:37am 
The only folks who have cavalry are the nomadic tribes, the Assyrians, and the Cimmerians... In 1200BC they were experimenting basically, and cavalry was in its infancy.

Cavalry would have been for scouting, and could harass a bit in a skirmish.

We know somewhat what cavalry was back then. The horses were too small, and they had no saddles, stirrups, or other essential cavalry equipment.

"In 1200 BC, while chariots dominated the battlefield in many civilizations, true cavalry was still in its developmental stages. The use of horses for direct combat roles would evolve significantly in the coming centuries, eventually leading to the powerful cavalry units that shaped later military history."


edit: yeah, hollywood always messes it up a little bit. its thought that the horses for roman chariot races were small, fast, and agile... Where as in Ben-Hur the horses were Strong, had great endurance, and just generally more robust period. I bet any Roman Emperor that saw Ben-Hur would have been wide eyed with envy. (video is tough to watch if you like animals) https://youtu.be/frE9rXnaHpE?si=YEhumVy5had0ls8A
Last edited by Klutch; Jul 9, 2024 @ 4:57am
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Date Posted: Jul 3, 2024 @ 7:58pm
Posts: 10