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The Aegean area is left out... you get periodic random spawns of Phrygians but without any land that they actually own for the most part. The map leaves out the western areas where some of the Sea Peoples likely came from, so the focus is mostly just Egypt and the Hittites. You can at least play as two Sea Peoples characters now, so there's that, but when you face them as other factions, they are just spawned waves.
Canaanites are included, but I feel like they are only 60-70% implemented. They have few unique mechanics and mostly rely on either choosing Egyptian or Hittite mechanics, other than having their own rosters.
It's a rather good game in some ways (optimization and stability are excellent).
But it suffers dramatically at times from being too narrowly focused (fairly narrow faction rosters that have to rely on generic local units frequently, and like stated before, you only really have two complete factions, with a sort-of finished Canaan and two Sea Peoples hordes).
There’s no way the Aegean isn’t coming to this game in an even more corporeal form than the occasional Aegean raiders we’ve got at the moment.
The game was very badly handled. It released at a very bad time, with other major releases, it was overpriced, there was massive unrest with the Warhammer 3 DLC release and following other PR errors and yes the theme and age does not appeal to many gamers, personally i find it a fascinating era.
It didn't help that it followed Troy, now i think Pharaoh is a better game than Troy and its tried to be more realistic and has bought back many of the things we wanted for a historical title. The game without does use alot of Troys foundations and assets but its not Troy and you cant simply just stick Troys map on with different themes, mechanics, scaling and assets.
I think a lot of peoples complaints re unit variety is flat out wrong. They have been spoiled with the so called unit types that break games and many just don't understand battlefield tactics or even to read unit cards. In Pharaoh there are terrain penalties based on unit type, the terrain changes dynamically with weather, weather changes, unit formations, unit attack and ordered retreat commands, night raids and ambush battles, morale systems such as burning down a city whilst in a battle, fire spread.
You have infantry types light, medium, heavy all with different purposes and formations, you have ranged for different purposes, Slingers, Archers, Javeliners, Chariot Archers all with distinct functions unlike most TW games where its just difference in range or a better version of each other. and the list goes on....
Its crazy cause they didnt even get to try the game. To be honest I didnt like the idea of pharaoh either before I learned the game is about bronze age collapse, maybe its not a very popular era, but I think PR team also messed up on marketing side of things.
PS I wonder if people would have liked it more if they could download a denuovo free version from the dark side of the web and find out its a fun game ;p
(by the way, there is physical edition if you live in Europe/ UK, which is not affected by online sales, Amazon etc might sometimes sell it lower price)