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I like the added challenge of not having them, made me a better player for when I go back to older games.
If I where to add any siege equipment I would add sappers who need to get to the walls and damage it. Or why not a trojan horse which allows you to predeploy a small elite unit inside the walls
As for artillery I find its absence rather inspiring. It is also historically right out of the question.
But yeah there are other tactics... siege ramps, siege shields, boats behaving similar to siege towers to attack from waterways, live sapping etc... its clear looking at egyptian fortifications before this era that fortifications were thought about. That youtube vid about buhen fortress was pretty interesting, not sure how accurate it is but sure looks impressive.
... and yes., they should have employable, this would add added depth, pits, stakes, hot sand, rocks, barricades, temporary make shift towers, shelters, makeshift stores, counter siege ramps and so on
I really enjoy the game for what it is, but it could do with a little salt and pepper.
Now peleset has that ox cart elite unit, why not have something similar spawn from the inside? Maybe place them at a remote gate to cap it for you
I just feel in 3k or R2 for example, it's fun setting up your defences from a major attack.. this game lacks that.
https://www.youtube.com/watch?v=t_1N_4bZodw
so need DLC about Assyria, Babylone and Elam
These deployables are defensive, encouraging a playstyle more like from Attila where you set up your pikes and snipe from behind them.
I wouldn't want mangonels and such personally, it'd spoil the feeling of historical bronze age for me.
-But if caltrops and stakes could be deployed quickly with a not-op effect, it could add to the RTS chaos kind of like using muddy flats and setting forests on fire already kind of do.
I guess i just dont want anything to be static other than city walls, the fluid infantry mayhem feels so good to me.
Pharaoh is unique in that feel for me